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defend_the_center.py
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261 lines (209 loc) · 8.77 KB
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from vizdoom import *
import os
import itertools as it
import keras
from random import sample, randint, random
import random
from time import time, sleep
from keras.models import Sequential, Model, load_model as lm
from keras.layers import Dense, Activation, Conv2D, Input, Flatten
from keras.optimizers import Adam
import numpy as np
import skimage.color, skimage.transform
from tqdm import trange
# Q-learning hyperparams
learning_rate = 0.00025
discount_factor = 0.99
epochs = 1000
learning_steps_per_epoch = 2000
replay_memory_size = 10000
# NN learning hyperparams
batch_size = 64
# Training regime
test_episodes_per_epoch = 100
# Image params
resolution = (30, 45)
# Other parameters
frame_repeat = 12
resolution = (30, 45)
episodes_to_watch = 10
model_savefile = "models/model-doom.pth"
if not os.path.exists('models'):
os.makedirs('models')
save_model = True
load_model = True
skip_learning = False
config_file_path = "scenarios/defend_the_center.cfg"
def preprocess(img):
""""""
img = skimage.transform.resize(img, resolution)
img = img.astype(np.float32)
return img
class ReplayMemory:
def __init__(self, capacity):
channels = 1
state_shape = (capacity, channels, resolution[0], resolution[1])
self.s1 = np.zeros(state_shape, dtype=np.float32)
self.s2 = np.zeros(state_shape, dtype=np.float32)
self.a = np.zeros(capacity, dtype=np.int32)
self.r = np.zeros(capacity, dtype=np.float32)
self.isterminal = np.zeros(capacity, dtype=np.float32)
self.capacity = capacity
self.size = 0
self.pos = 0
def add_transition(self, s1, action, s2, isterminal, reward):
self.s1[self.pos, 0, :, :] = s1
self.a[self.pos] = action
if not isterminal:
self.s2[self.pos, 0, :, :] = s2
self.isterminal[self.pos] = isterminal
self.r[self.pos] = reward
self.pos = (self.pos + 1) % self.capacity
self.size = min(self.size + 1, self.capacity)
def get_sample(self, sample_size):
i = random.sample(range(0, self.size), sample_size)
return self.s1[i], self.a[i], self.s2[i], self.isterminal[i], self.r[i]
def create_model(available_actions_count):
state_input = Input(shape=(1, resolution[0], resolution[1]))
conv1 = Conv2D(8, 6, strides=3, activation='relu', data_format="channels_first")(state_input) # filters, kernal_size, stride
conv2 = Conv2D(8, 3, strides=2, activation='relu', data_format="channels_first")(conv1) # filters, kernal_size, stride
flatten = Flatten()(conv2)
fc1 = Dense(128, input_shape=(192,), activation='relu')(flatten)
fc2 = Dense(available_actions_count, input_shape=(128,))(fc1)
model = keras.models.Model(input=state_input, output=fc2)
adam = Adam(lr=0.001)
model.compile(loss="mse", optimizer=adam)
return state_input, model
def learn_from_memory(model):
""" Use replay memory to learn. Ignore s2 if s1 is terminal """
if memory.size > batch_size:
s1, a, s2, isterminal, r = memory.get_sample(batch_size)
q = model.predict(s2, batch_size=batch_size)
q2 = np.max(q, axis=1)
target_q = model.predict(s1, batch_size=batch_size)
target_q[np.arange(target_q.shape[0]), a] = r + discount_factor * (1 - isterminal) * q2
model.fit(s1, target_q, verbose=0)
def get_best_action(state):
q = model.predict(state, batch_size=1)
m = np.argmax(q, axis=1)[0]
action = m #wrong
return action
def perform_learning_step(epoch):
""" Makes an action according to eps-greedy policy, observes the result
(next state, reward) and learns from the transition"""
def exploration_rate(epoch):
"""# Define exploration rate change over time"""
start_eps = 1.0
end_eps = 0.1
const_eps_epochs = 0.1 * epochs # 10% of learning time
eps_decay_epochs = 0.6 * epochs # 60% of learning time
if epoch < const_eps_epochs:
return start_eps
elif epoch < eps_decay_epochs:
# Linear decay
return start_eps - (epoch - const_eps_epochs) / \
(eps_decay_epochs - const_eps_epochs) * (start_eps - end_eps)
else:
return end_eps
s1 = preprocess(game.get_state().screen_buffer)
# With probability eps make a random action.
eps = exploration_rate(epoch)
if random.random() <= eps:
a = randint(0, len(actions) - 1)
else:
# Choose the best action according to the network.
s1 = s1.reshape([1, 1, resolution[0], resolution[1]])
a = get_best_action(s1)
reward = game.make_action(actions[a], frame_repeat)
isterminal = game.is_episode_finished()
s2 = preprocess(game.get_state().screen_buffer) if not isterminal else None
# Remember the transition that was just experienced.
memory.add_transition(s1, a, s2, isterminal, reward)
learn_from_memory(model)
# Creates and initializes ViZDoom environment.
def initialize_vizdoom(config_file_path):
print("Initializing doom...")
game = DoomGame()
game.load_config(config_file_path)
game.set_window_visible(False)
game.set_mode(Mode.PLAYER)
game.set_screen_format(ScreenFormat.GRAY8)
game.set_screen_resolution(ScreenResolution.RES_640X480)
game.init()
print("Doom initialized.")
return game
if __name__ == '__main__':
# Create Doom instance
game = initialize_vizdoom(config_file_path)
# Action = which buttons are pressed
n = game.get_available_buttons_size()
actions = [list(a) for a in it.product([0, 1], repeat=n)]
# Create replay memory which will store the transitions
memory = ReplayMemory(capacity=replay_memory_size)
if load_model:
print("Loading model from: ", model_savefile)
model = lm(model_savefile)
pass
else:
my_input, model = create_model(len(actions))
print("Starting the training!")
time_start = time()
if not skip_learning:
for epoch in range(epochs):
print("\nEpoch %d\n-------" % (epoch + 1))
train_episodes_finished = 0
train_scores = []
print("Training...")
game.new_episode()
for learning_step in trange(learning_steps_per_epoch, leave=True):
perform_learning_step(epoch)
if game.is_episode_finished():
score = game.get_total_reward()
train_scores.append(score)
game.new_episode()
train_episodes_finished += 1
print("%d training episodes played." % train_episodes_finished)
train_scores = np.array(train_scores)
print("Results: mean: %.1f +/- %.1f," % (train_scores.mean(), train_scores.std()), \
"min: %.1f," % train_scores.min(), "max: %.1f," % train_scores.max())
print("\nTesting...")
test_episode = []
test_scores = []
for test_episode in trange(test_episodes_per_epoch, leave=False):
game.new_episode()
while not game.is_episode_finished():
state = preprocess(game.get_state().screen_buffer)
state = state.reshape([1, 1, resolution[0], resolution[1]])
best_action_index = get_best_action(state)
game.make_action(actions[best_action_index], frame_repeat)
r = game.get_total_reward()
test_scores.append(r)
test_scores = np.array(test_scores)
print("Results: mean: %.1f +/- %.1f," % (
test_scores.mean(), test_scores.std()), "min: %.1f" % test_scores.min(),
"max: %.1f" % test_scores.max())
print("Saving the network weigths to:", model_savefile)
model.save(model_savefile)
print("Total elapsed time: %.2f minutes" % ((time() - time_start) / 60.0))
game.close()
print("======================================")
print("Training finished. It's time to watch!")
# Reinitialize the game with window visible
game.set_window_visible(True)
game.set_mode(Mode.ASYNC_PLAYER)
game.init()
for _ in range(episodes_to_watch):
game.new_episode()
while not game.is_episode_finished():
state = preprocess(game.get_state().screen_buffer)
state = state.reshape([1, 1, resolution[0], resolution[1]])
best_action_index = get_best_action(state)
# Instead of make_action(a, frame_repeat) in order to make the animation smooth
game.set_action(actions[best_action_index])
for _ in range(frame_repeat):
game.advance_action()
# Sleep between episodes
sleep(1.0)
score = game.get_total_reward()
print("Total score: ", score)
state_input, model = create_model(8)