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| 1 | +Changes to the Godot OpenXR asset |
| 2 | +================================= |
| 3 | + |
| 4 | +1.3.0 |
| 5 | +------------------- |
| 6 | +- Added default interaction profiles for Samsung Odyssey, HTC Cosmos, HTC Focus and Huawei controllers. |
| 7 | +- Added logic to enable publishing of the Godot OpenXR Android library to MavenCentral. |
| 8 | +- Fixed invalid pose data when controllers are becoming inactive. |
| 9 | +- Added Quest 2 controller models to the demo. |
| 10 | +- Add support for the hand tracking aim state extension. |
| 11 | +- OpenXR updated to 1.0.24 |
| 12 | +- Oculus OpenXR mobile SDK version 40 update. |
| 13 | +- Added workaround for swapchain release issue. |
| 14 | +- Added signals for all session state changes. |
| 15 | +- Fix issue with configuring play space. |
| 16 | + |
| 17 | +1.2.0 |
| 18 | +------------------- |
| 19 | +- Added interaction profile for the HP Reverb G2 controllers. |
| 20 | +- Removed deprecated `com.samsung.android.vr.application.mode` meta-data tag. |
| 21 | +- Updated repo `README`. |
| 22 | +- Added controller tracking confidence |
| 23 | +- Use correct predictive timing for controllers. |
| 24 | +- Renamed `FPSController` node of the first person controller scene to `FPController`. |
| 25 | +- Fixed output range for the trigger and grip values. |
| 26 | +- Improvements to swapchain format selection. |
| 27 | + |
| 28 | +1.1.1 |
| 29 | +------------------- |
| 30 | +- Organised all third party resources into a thirdparty folder for easy maintenance. |
| 31 | +- Update to OpenXR 1.0.20 |
| 32 | +- Update to Oculus OpenXR Mobile SDK v35 |
| 33 | +- Added support for Oculus passthrough (Quest support only). |
| 34 | +- Fixed hand tracking support on Oculus Quest devices. |
| 35 | +- Added option to automatically initialise plugin when using the premade scenes. |
| 36 | +- Added function to retrieve playspace |
| 37 | +- Fixed rumble sending too short durations to controllers |
| 38 | + |
| 39 | +1.1.0 |
| 40 | +------------------- |
| 41 | +- Implemented Android build (currently using Oculus loader, Quest support only) |
| 42 | +- Fix invalid transforms generated from invalid space locations when using OpenXRSkeleton or OpenXRPose. |
| 43 | +- Improved action map supporting secondary thumbstick/trackpad, menu and select buttons. |
| 44 | + |
| 45 | +1.0.3 |
| 46 | +------------------- |
| 47 | +- Copy loader dll in place when compiling |
| 48 | +- Added mesh based hand scenes using Valve OpenXR hand meshes |
| 49 | +- Updated to OpenXR 1.0.18 |
| 50 | +- Added action and interaction profile for thumbstick/joystick click, using button index 14 `JOY_VR_PAD`. |
| 51 | + |
| 52 | +1.0.2 |
| 53 | +------------------- |
| 54 | +- Fix folder structure of godot_openxr.zip created by Github actions |
| 55 | + |
| 56 | +1.0.1 |
| 57 | +------------------- |
| 58 | +- Fix crash issue on Oculus Link when taking headset off and putting it back on |
| 59 | +- Add support for finger tracking motion range |
| 60 | + |
| 61 | +1.0.0 |
| 62 | +------------------- |
| 63 | +- Original implementation |
| 64 | +- Switched to use godot-cpp |
| 65 | +- Added actions and default profiles |
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