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| 1 | +--- |
| 2 | +title: Correcting Upside Down Image Display in ImageEditor for .NET MAUI |
| 3 | +description: Resolve the issue of upside-down image display in ImageEditor for .NET MAUI on iOS by handling EXIF metadata. |
| 4 | +type: how-to |
| 5 | +page_title: Fixing Upside Down Image in ImageEditor for .NET MAUI on iOS |
| 6 | +meta_title: Fixing Upside Down Image in ImageEditor for .NET MAUI on iOS |
| 7 | +slug: correcting-upside-down-image-imageeditor-dotnet-maui |
| 8 | +tags: imageeditor,.net maui,ios,skia,exif,bitmap,image-orientation,image-metadata |
| 9 | +res_type: kb |
| 10 | +ticketid: 1691149 |
| 11 | +--- |
| 12 | + |
| 13 | +## Environment |
| 14 | + |
| 15 | +<table> |
| 16 | +<tbody> |
| 17 | +<tr> |
| 18 | +<td> Product </td> |
| 19 | +<td> ImageEditor for .NET MAUI </td> |
| 20 | +</tr> |
| 21 | +<tr> |
| 22 | +<td> Version </td> |
| 23 | +<td> 11.0.0 </td> |
| 24 | +</tr> |
| 25 | +</tbody> |
| 26 | +</table> |
| 27 | + |
| 28 | +## Description |
| 29 | + |
| 30 | +Images loaded into the [ImageEditor](https://docs.telerik.com/devtools/maui/controls/imageeditor/overview) for .NET MAUI on iOS may appear upside down due to how SkiaSharp handles EXIF metadata. This metadata instructs the renderer to apply a specific rotation to the image, causing the display issue. |
| 31 | + |
| 32 | +This knowledge base article also answers the following questions: |
| 33 | +- How to fix upside-down images in ImageEditor for .NET MAUI? |
| 34 | +- Why are images rotated incorrectly in ImageEditor on iOS? |
| 35 | +- How to handle EXIF metadata for ImageEditor in .NET MAUI? |
| 36 | + |
| 37 | +## Solution |
| 38 | + |
| 39 | +To ensure proper image orientation, handle EXIF metadata before loading the image into the ImageEditor. |
| 40 | + |
| 41 | +### Steps to Correct Image Orientation |
| 42 | + |
| 43 | +1. Add Helper Methods—Implement the following methods to handle image loading and orientation: |
| 44 | + |
| 45 | + ```csharp |
| 46 | + public SKBitmap LoadBitmapWithOrigin(Stream imageStream, out SKEncodedOrigin origin) |
| 47 | + { |
| 48 | + if (imageStream.CanSeek) |
| 49 | + imageStream.Seek(0, SeekOrigin.Begin); |
| 50 | + |
| 51 | + using (var codec = SKCodec.Create(imageStream)) |
| 52 | + { |
| 53 | + if (codec == null) |
| 54 | + { |
| 55 | + origin = SKEncodedOrigin.Default; |
| 56 | + return null; |
| 57 | + } |
| 58 | + |
| 59 | + origin = codec.EncodedOrigin; |
| 60 | + var info = new SKImageInfo(codec.Info.Width, codec.Info.Height); |
| 61 | + var bitmap = SKBitmap.Decode(codec, info); |
| 62 | + return bitmap ?? throw new InvalidOperationException("Failed to decode the bitmap."); |
| 63 | + } |
| 64 | + } |
| 65 | + |
| 66 | + public static SKBitmap? AutoOrient(SKBitmap bitmap, SKEncodedOrigin origin) |
| 67 | + { |
| 68 | + switch (origin) |
| 69 | + { |
| 70 | + case SKEncodedOrigin.BottomRight: |
| 71 | + var rotated180 = new SKBitmap(bitmap.Width, bitmap.Height); |
| 72 | + using (var surface = new SKCanvas(rotated180)) |
| 73 | + { |
| 74 | + surface.RotateDegrees(180, bitmap.Width / 2, bitmap.Height / 2); |
| 75 | + surface.DrawBitmap(bitmap, 0, 0); |
| 76 | + } |
| 77 | + return rotated180; |
| 78 | + case SKEncodedOrigin.RightTop: |
| 79 | + var rotated90 = new SKBitmap(bitmap.Height, bitmap.Width); |
| 80 | + using (var surface = new SKCanvas(rotated90)) |
| 81 | + { |
| 82 | + surface.Translate(rotated90.Width, 0); |
| 83 | + surface.RotateDegrees(90); |
| 84 | + surface.DrawBitmap(bitmap, 0, 0); |
| 85 | + } |
| 86 | + return rotated90; |
| 87 | + case SKEncodedOrigin.LeftBottom: |
| 88 | + var rotated270 = new SKBitmap(bitmap.Height, bitmap.Width); |
| 89 | + using (var surface = new SKCanvas(rotated270)) |
| 90 | + { |
| 91 | + surface.Translate(0, rotated270.Height); |
| 92 | + surface.RotateDegrees(270); |
| 93 | + surface.DrawBitmap(bitmap, 0, 0); |
| 94 | + } |
| 95 | + return rotated270; |
| 96 | + default: |
| 97 | + return bitmap; |
| 98 | + } |
| 99 | + } |
| 100 | + ``` |
| 101 | + |
| 102 | +2. Handle image metadata before loading—Use the helper methods to load and correct the image orientation. |
| 103 | + |
| 104 | + ```csharp |
| 105 | + private void LoadImage_Clicked(object sender, EventArgs e) |
| 106 | + { |
| 107 | + using var imageStream = File.OpenRead("MyImage.png"); |
| 108 | + var bitmap = LoadBitmapWithOrigin(imageStream, out var origin); |
| 109 | + var rotatedBitmap = AutoOrient(bitmap, origin); |
| 110 | + |
| 111 | + SKImage image = SKImage.FromPixels(rotatedBitmap.PeekPixels()); |
| 112 | + imageEditor.Source = ImageSource.FromStream(() => image.Encode().AsStream()); |
| 113 | + } |
| 114 | + ``` |
| 115 | + |
| 116 | +Replace `"MyImage.png"` with the appropriate file path. Use the corrected bitmap when loading the image into the ImageEditor. |
| 117 | + |
| 118 | +## See Also |
| 119 | + |
| 120 | +- [ImageEditor Documentation](https://docs.telerik.com/devtools/maui/controls/imageeditor/overview) |
| 121 | +- [ImageEditor iOS EXIF Issue Discussion](https://feedback.telerik.com/maui/1600114-imageeditor-some-images-are-rotated-initially-when-displaying-in-the-editor) |
| 122 | +- [SkiaSharp API Reference](https://docs.microsoft.com/en-us/dotnet/api/skiasharp) |
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