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Merge branch 'master' of https://github.com/tenick/sdlRasterizer
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README.md

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@@ -12,9 +12,33 @@ rasterizer features:
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- Simple clipping
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- Back-face culling
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- 3d models: Cube, Teapot, and Cow
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- Adding 3d models to scene with custom postion, rotation, and scale
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- Adding 3d models to scene with custom postion, rotation, and scale (via code)
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- Texture mapping of Cube model only
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- FPS controls
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renders 15-100~ fps on average (depends on scene and rendering method)
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# Demo
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### Cube Wireframe and Texture Mapped Rendering with position and rotation applied to cubes, FPS controls, and simple clipping
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#### <i>Rendering with texture is kinda buggy</i>
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<div>
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<img src="https://github.com/tenick/sdlRasterizer/blob/master/gitResources/rasterizerDemo1.gif" width="410" height="410"/>
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<img src="https://github.com/tenick/sdlRasterizer/blob/master/gitResources/rasterizerDemo6.gif" width="410" height="410"/>
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</div>
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### Cow Wireframe and Shaded Rendering
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<div>
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<img src="https://github.com/tenick/sdlRasterizer/blob/master/gitResources/rasterizerDemo2.gif" width="410" height="410"/>
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<img src="https://github.com/tenick/sdlRasterizer/blob/master/gitResources/rasterizerDemo4.gif" width="410" height="410"/>
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</div>
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### Teapot Wireframe and Shaded Rendering
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<div>
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<img src="https://github.com/tenick/sdlRasterizer/blob/master/gitResources/rasterizerDemo3.gif" width="410" height="410"/>
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<img src="https://github.com/tenick/sdlRasterizer/blob/master/gitResources/rasterizerDemo5.gif" width="410" height="410"/>
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</div>
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## Rendering of simple scene with shading
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#### <i>Rendering with texture is kinda buggy</i>
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![rasterizerDemo](https://github.com/tenick/sdlRasterizer/blob/master/gitResources/rasterizerDemo7.gif)

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