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I'm hitting the issue where I want to implement ShaderType over a struct that has a [u16; 2] field, which isn't supported by Encase.
AFAIU seeing that WGSL doesn't, it makes sense. The way I make this currently work is by representing [u16; 2] as a u32 in WGSL and then unpack it into a vec2<u32>.
Is this in scope for Encase?
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