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-[Visualizing Algorithms](https://bost.ocks.org/mike/algorithms/) - Looks at the use of visualization to understand, explain and debug algorithms.
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-[Adventures in Game Development World](http://ruh.li/) - Easy to understand collection of articles on game developement, but relevant to creative coding as well.
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-[Adventures in Game Development World](http://ruh.li/) - Easy to understand collection of articles on game development, but relevant to creative coding as well.
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-[Amit’s Game Programming Information](http://www-cs-students.stanford.edu/~amitp/gameprog.html) - Collection of resources on stuff like path-finding, Ai, math etc.
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-[Tips to Improve Your Generative Artwork](https://tylerxhobbs.com/essays/2018/tips-to-improve-your-generative-artwork) - Tips to make your art look better.
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-[Working With Color in Generative Art](https://tylerxhobbs.com/essays/2016/working-with-color-in-generative-art) - Tips on how to get color right.
@@ -432,15 +432,15 @@ _Please read the [contribution guidelines](contributing.md) before contributing.
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-[Math as code](https://github.com/Jam3/math-as-code) - Cheat-sheet for mathematical notation in code form.
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-[Coding Math](https://www.youtube.com/user/codingmath) - Teaches you the math you need to understand as a programmer.
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-[Math snippets](https://github.com/terkelg/math) - Math snippets with graphic programming in mind.
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-[Formul Animations](https://www.youtube.com/watch?v=0ifChJ0nJfM) - The principles of painting with maths.
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-[Formula Animations](https://www.youtube.com/watch?v=0ifChJ0nJfM) - The principles of painting with maths.
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-[Learning Maths again](https://github.com/silviopaganini/maths) - Collection of JS and GLSL math snippets.
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-[Eases](https://github.com/mattdesl/eases) - Grab-bag of modular easing equations.
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-[Math for Motion](https://soulwire.co.uk/math-for-motion/) - Visualization of different motion equations.
-[Algebra rules](http://algebrarules.com/) - The most useful rules of basic algebra.
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-[Immersive Math](http://immersivemath.com/ila/index.html) - Fully interactive linear algebra.
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-[Image Kernels](http://setosa.io/ev/image-kernels/) - Interactive and visual introduction to image kernels.
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-[Sine and Cosine](http://setosa.io/ev/sine-and-cosine/) - Interactive explination of sine and cosine.
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-[Sine and Cosine](http://setosa.io/ev/sine-and-cosine/) - Interactive explanation of sine and cosine.
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-[Perlin Noise](https://eev.ee/blog/2016/05/29/perlin-noise/) - Perlin noise explained in detail.
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-[Vector Math for 3D Computer Graphics](http://programmedlessons.org/VectorLessons/) - Tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics.
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-[Desmos](https://www.desmos.com/) - Graph functions, plot data, evaluate equations, explore transformations, and much more.
@@ -456,7 +456,7 @@ _Please read the [contribution guidelines](contributing.md) before contributing.
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-[Maths & trigonometry cheat sheet for 2D & 3D games](https://gist.github.com/xem/99930986c5333125a13b0ea50600391f) - Maths cheat-sheet for 2D and 3D game-makers.
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-[Matrices for Creative Coding](https://www.youtube.com/watch?v=4k9wTfxfkJU&list=PLxaZqnd-OQM7k2Gp3xu02VzExGKMKgqY2) - Introduction to matrices by Greg Tatum.
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-[Making Things With Maths](https://acko.net/tv/wdcode/) - Talk by Steven Wittens about bezier curves, procedural generation, physics engines and fractals.
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-[MyPhysicsLab](https://www.myphysicslab.com/) - Interactive real-time physics simulations, with formulars and code.
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-[MyPhysicsLab](https://www.myphysicslab.com/) - Interactive real-time physics simulations, with formulas and code.
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-[Intuitive Math](https://intuitive-math.club/) - Explanations of fields like Linear Algebra and Geometry designed to help you develop a visual intuition for what is going on.
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-[L-systems](https://github.com/arendsee/lsystems) - A Haskell package for L-systems.
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-[Linear Interpolation](https://mattdesl.svbtle.com/linear-interpolation) - Introduction to linear interpolation (also known as mix/lerp).
@@ -563,7 +563,7 @@ _Please read the [contribution guidelines](contributing.md) before contributing.
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-[Graphics resources](https://github.com/mattdesl/graphics-resources) - Curated list of graphic programming resources.
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-[Magic tools](https://github.com/ellisonleao/magictools) - Curated list of game development resources to make magic happen.
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-[Hanecci’s link collection](http://d.hatena.ne.jp/hanecci/20131005/p1) - Link collection of ray marching on the GPU.
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-[Awesome public datasets](https://github.com/caesar0301/awesome-public-datasets) - Curated list of public avalible datasets, mostly free resources.
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-[Awesome public datasets](https://github.com/caesar0301/awesome-public-datasets) - Curated list of public available datasets, mostly free resources.
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-[Link collection of ray marching on the GPU](http://d.hatena.ne.jp/hanecci/20131005/p1) - Curated list from 2013.
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-[3D Machine Learning](https://github.com/timzhang642/3D-Machine-Learning) - A resource repository for 3D machine learning.
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-[Awesome creative technology](https://github.com/j0hnm4r5/awesome-creative-technology) - Curated list of Creative Technology groups, companies, studios, collectives and more.
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