Picking Dice #1420
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Hello, friends. Long time I don't log and this new forum is all new for me. The things is... I'm doing some preliminary research to check if a game I would like making is possible. In short terms, for those who knows, I'm thinking about traslating the "Laser & Feelings" rpg mechanics for a text adventure. I don't find it the best of the systems (I'm a FATE guy), but I wonder would be nice having a try. But for doing this I would need to roll a number of d6 and pick and compare results of each die. And the number of dice rolled will vary, depending of each situation. I'm pretty sure it is possible to be done. My question is if it would be simple. I really don't want implementing anything too complex because all the rest of the game will already be complex. Thanks in advance. |
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Replies: 2 comments 5 replies
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Hello, Deckrect! Good to hear from you! This should be relatively easy to do in Quest these days. This stuff is not my strong suit, but there are a few folks around these parts that are well versed in such things. So, more people will likely be chiming in soon. This might be enough to get you started: https://docs.textadventures.co.uk/quest/random.html#roll-dice |
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Sample code Download quest for windows at https://textadventures.co.uk/quest
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Sample code
To paste the code
Download quest for windows at https://textadventures.co.uk/quest
This is the offline editor (Online editor is not able to copy and paste the whole game code)
Startup your quest gamebook/textadventure, on the right side of the big play button, you can see a code view button </>
Copy my code to replace the code in the text box, click code view button again.
Viola, it is done, press play button to test out the game and modify the code to your preference.