open world #1551
euclidaeun
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Libraries and Code Samples
open world
#1551
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open world is an update of my old game
Previously, I recommended to use X and Y coordinates to make an infinite map so that the game feels like an open world,
but the issue is game creators can't interact with enter room scripts directly, they can't put objects in exact rooms and it is basically hard to visualize what is going on.
So, a better answer is actually to create a 20 by 20 map with exits linked, and share as open world template
Inside the open world zipped file, I have:
10 by 10 map = 100 empty rooms with exits linked
20 by 20 map = 400 empty rooms with exits linked
30 by 30 map = 900 empty rooms with exits linked
And on top of that I have split biomes or split underground levels:
2 biomes: room1 to room100 split with room101 to 200
3 biomes: room1 to room100 split with room101 to 200 split with room201 to room300
4 biomes: room1 to room100 split with room101 to 200 split with room201 to room300 split with room301 to room400
But of course, if you are in for the challenge, there is an open world demonstration, it contain features like:
But of course, if you want to make your game unique, here are some possible customizations:
K03r big forest (2024).zip
K06c open world.zip
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