embedding video into Quest 5.9 #1552
Replies: 2 comments 11 replies
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Hello. The desktop player uses the Chromium browser. The list of supported codecs is sort of misleading: https://www.chromium.org/audio-video/ And it seems OGV support was removed not too long ago: https://chromestatus.com/feature/5158654475239424 I hadn't made it around to testing this yet. OGV definitely works in 5.8. I just double-checked to make sure I wasn't imagining things, haha. Anyway... they list VP8 and VP9 as video, but that's only for WEBM. It lists Vorbis and Opus under audio, but they seem to actually only be supported in WEBM files or as standalone audio files. Also, Chrome will play MP4. CEF is just Chromium, though. So, that kinda sucks. So, as you have found, we are stuck with WEBM in the Windows app. ...and I don't think Safari (iPhone's default browser) supports WEBM, by the way. So, if your game doesn't end up too big to upload to the site due the file size after including video(s), the video(s) might not work at all on mobile for some people. Due to the max file size on the site and cross-browser limitations, it seems that the best approach is to host the video as mp4 and webm externally, using the webm as a fallback source in the HTML video element (or just put one format on YouTube and link to it). Note We lost OGV functionality with the 5.9 update, but we did gain MP3 functionality in HTML audio elements, if that's any consolation. |
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I've been working on it extensively, and all the tricks I've done haven't worked...I've tried different engines, different winetricks (including yours), etc. This is on a Mac Silicon mind you, so it could be a different ballgame. I've been working with wineskin winery. |
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I was trying to embed video like I was doing before with 5.8. But, in 5.9 nothing was working. The only way I got it to work was by using a webm file. mp4 and ogv weren't working. here's the code I ended up using, centers the video, no controls, and it loops...ClearScreen command clears it just fine:
Untitled.txt
I added webm to the list of formats to compile into the quest file, like so:

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