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Hello,

EDIT

Adding this to game.inituserinterface should fix it (corrected to use endWaitDiv):

JS.eval ("$('#endWaitDiv').insertBefore($('#txtCommandDiv'));")

OLD RECOMMENDATION

It seems like @Pertex has a fix for this posted somewhere, but I can't find it at the moment. I'll give it a shot, but he might pop in with a better fix. =)

To get rid of that extra space, we can hide the txtCommandDiv element before calling the wait script, and then show the element afterwards.

JS.uiHide ("#txtCommandDiv")
wait {
  JS.uiShow ("#txtCommandDiv")
}

Alternatively:

We can modify existing JS functions to keep from having to do it that way every time we call wait.

We could add a JS file to the game …

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@KVonGit
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KVonGit May 7, 2025
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Answer selected by Zanderkat
@Pertex
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Pertex May 7, 2025
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@KVonGit
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KVonGit May 7, 2025
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@Pertex
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Pertex May 7, 2025
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@KVonGit
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KVonGit May 7, 2025
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