Wait Command Change #1559
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I've noticed that the 'Wait' command has changed its presentation in 5.9. In 5.8 and earlier, there was one space printed above "Continue..." and one below, but now there are three above "Continue..." and none below. Not only does this push the link right up against the taskbar for longer readings but now there's this big, empty space between it and the text above. I know this isn't a huge deal but it really spoils the visual presentation to the reader. Is there something I can do to about this in my game, such as overriding the wait command with a custom function? |
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Here are some image examples. |
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Hello,
EDIT
Adding this to
game.inituserinterface
should fix it (corrected to useendWaitDiv
):OLD RECOMMENDATION
It seems like @Pertex has a fix for this posted somewhere, but I can't find it at the moment. I'll give it a shot, but he might pop in with a better fix. =)
To get rid of that extra space, we can hide the
txtCommandDiv
element before calling thewait
script, and then show the element afterwards.Alternatively:
We can modify existing JS functions to keep from having to do it that way every time we call
wait
.We could add a JS file to the game …