Skip to content

Rubberbanding mobs, server time behind, with low performance CPUs #4

@pcider

Description

@pcider

When using the Raspberry Pi 4B (4GB, 64-bit RPI OS, mono v6.12) overclocked at 2GHz, using Tiled plugin (1d provider) brought the memory usage down from ~1.5 GB to <1 GB on a large world. However, mobs were rubber banding and server time is consistently behind client time by 1 hour game time (measured with /time and gold clock gadget).

Without the Tiled plugin, mob movement was fine and server time was at most 15 minutes behind client time in the most CPU-intensive events like Frost Moon.

I am now also encountering the same problem with Tiled when using e2-micro VM (free tier) on Google Cloud Platform, having an always free terraria server for a small group of friends would be really nice. Switching to e2-small VM (which has 2x more compute than e2-micro) also fixed the rubberbanding and time lag issue.

Is there any reason why Tiled can decrease performance even though it should increase it?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions