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This repository was archived by the owner on Sep 28, 2023. It is now read-only.
Copy file name to clipboardExpand all lines: README
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Seven Kingdoms: Ancient Adversaries
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-----------------------------------
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Release version 2.15.3-dev
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Release version 2.15.3
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Project website: www.7kfans.com
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This is a GPL release of the Seven Kingdoms: Ancient Adversaries thanks to
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project possible and giving a new chance to build a community for fans
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of the game.
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Summary of changes from 2.15.1 to 2.15.2
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Summary of changes from 2.15.2 to 2.15.3
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* Fixed queue buttons in the Harbor and War Factory, and in the tutor dialog for the non-blocking button code.
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* Fixed AI crash when trying to use a skilled unit that has been deleted.
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* Added German, Portugese, and Spanish translations.
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* Correct mobilizing other nations spies in firms under your control.
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* Fixed AI crash when fort being used to attack has been deleted.
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* Fixed crashes on bullets hitting targets due to not being attributed correctly.
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* Fixed crash when a seat of power is destroyed at the same time the greater being casts magic.
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* Fixed AI use of uninitialized memory when defending a general or king, which can cause a desync.
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* Added mouse wheel support for map scrolling on touchpads. (sraboy)
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* Added scenario completion tracking. (sraboy)
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* Fixed crash in automated attack helping where one unit selects a target, the target unit enters a building (or deleted), and the local team then tries to assist, but the target unit is not longer on the map.
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* Added advanced config file support. This will allow changing more aspects of the game without recompile.
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* Enabled sync checking in replay mode.
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* Fixed corrupt characters and fields in various in game messages.
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* Improved translation support.
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* Updated translations.
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* Added some UI improvements.
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* Fixed some crashing issues related to spies.
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* Standardized on FPU code generation for better cross-platform compatibility.
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* Added more advanced config options.
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* Improved manual.
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* Added key binding support.
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* Prevented chat keystrokes registering as a hotkey too.
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* Fixed sometimes hiring wrong unit in the inn.
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* Added scenario advanced config presets to restore default scenario game play to original game design parameters.
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* Ensure screen redraw when dropping spy identity.
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* Improved alternate font set.
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* Added scroll button for long tutor messages.
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* Removed gong sound for unsent AI diplomatic messages.
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* Re-enabled AI ability to request direct military aid; expect allied AI to work together on defending now.
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* Removed uninitialized parameter in Caravan CRC check.
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