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This repository was archived by the owner on Feb 12, 2025. It is now read-only.
Copy file name to clipboardExpand all lines: manual-inventory-sort/changelog.txt
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## 1.8.0 ##
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* Updated for 0.16
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* Fixed that opened blueprint books and similar items would close when the inventory was sorted ([4](https://github.com/theRustyKnife/ManualInventorySorting/issues/4))
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## 1.7.0 ##
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+ A new option for part inventory sorting for sorting beggining/end of the inventory ([10](https://github.com/theRustyKnife/ManualInventorySorting/pull/10))
"description": "Makes some tweaks to the way inventory sorting works.\nYou can sort your inventory on demand or toggle auto-sort. Auto-sort can be configured to work for just a part of your inventory. \nIt's also possible to sort chests, cars and cargo wagons.",
ifnotglobal.player_t_chests[player_index] ornotglobal.player_t_chests[player_index].validthen-- this player doesn't have her t_chest yet, so create one
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if (prototype.order) thenorder=order..prototype.orderend
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-- if global.player_settings[player_index].custom_sort_enabled then sort_orders(orders, global.player_settings[player_index].sorting_prefs) end -- WIP custom sorting (waiting for GUI)
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localindex_map= {} -- This is a table of the new indices indexed by the original indices
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-- arrange the stacks in correct order into the t_chest inventory
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