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Main.cs

Lines changed: 19 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -30,6 +30,7 @@ public class M113TowMod : MelonMod
3030
GameObject[] vic_gos;
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MelonPreferences_Entry<int> random_chance;
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MelonPreferences_Entry<bool> thermals;
33+
MelonPreferences_Entry<bool> stab;
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public override void OnInitializeMelon()
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{
@@ -38,6 +39,7 @@ public override void OnInitializeMelon()
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random_chance.Comment = "Integer (default: 40)";
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thermals = cfg.CreateEntry<bool>("Has Thermals", false);
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thermals.Comment = "the thermal sight blocks a ton of frontal vision in commander view lol";
42+
stab = cfg.CreateEntry<bool>("Has Stabilizer", false);
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}
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public IEnumerator GetVics(GameState _)
@@ -68,12 +70,12 @@ public IEnumerator Convert(GameState _)
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Transform turret_ring = vic.transform.Find("M113A2_rig/HULL/Turret ring");
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turret_ring.GetChild(0).gameObject.SetActive(false);
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turret_ring.GetChild(2).gameObject.SetActive(false);
73+
turret_ring.GetChild(3).localPosition = new Vector3(-0.0055f, 0.7446f, 0.115f);
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GameObject tow = GameObject.Instantiate(m220, turret_ring);
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tow.SetActive(true);
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// 0.3672 -0.7227 0.711
76-
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//tow.transform.localPosition = new Vector3(0.3672f, -0.6927f, 0.711f);
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tow.transform.localPosition = new Vector3(0.3272f, -0.7127f, 0.641f);
7981

@@ -90,6 +92,7 @@ public IEnumerator Convert(GameState _)
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main_gun.PreAimWeapon = WeaponSystemRole.MountedLauncher;
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main_gun.Name = "M220 TOW launcher";
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main_gun.Weapon = tow_weapon;
95+
main_gun.Weapon._impulseLocation = vic.transform;
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main_gun.FCS = tow_weapon.FCS;
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main_gun.FCS.MainOptic = elev_scripts.Find("day sight/GPS").GetComponent<UsableOptic>();
@@ -108,7 +111,22 @@ public IEnumerator Convert(GameState _)
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main_gun.FCS.Awake();
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main_gun.FCS.Mounts[0] = vic.transform.Find("Turret ring scripts").GetComponent<AimablePlatform>();
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main_gun.FCS.Mounts[1].Transform = tow.transform.Find("BGM71/AZIMUTH/ELEVATION");
114+
main_gun.FCS.Mounts[1].LocalEulerLimits.x = -10;
111115
main_gun.Weapon.Feed._totalReloadTime = 12f;
116+
for (int i = 0; i <= 3; i++)
117+
main_gun.Weapon.Feed.ReadyRack.AddInvisibleClip(main_gun.Weapon.Feed.ReadyRack.ClipTypes[0]);
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119+
if (stab.Value)
120+
{
121+
main_gun.FCS.CurrentStabMode = StabilizationMode.Vector;
122+
main_gun.FCS.StabsActive = true;
123+
for (int i = 0; i <= 1; i++)
124+
{
125+
main_gun.FCS.Mounts[i].Stabilized = true;
126+
main_gun.FCS.Mounts[i]._stabActive = true;
127+
main_gun.FCS.Mounts[i]._stabMode = StabilizationMode.Vector;
128+
}
129+
}
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113131
vic.AimablePlatforms = main_gun.FCS.Mounts;
114132

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