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Update build env: VS 18, MSVC v145, SPDX/ABI metadata
Migrated build to VS 18/Insiders and MSVC v145 toolset, updating all build scripts, paths, and toolchain references from "wor" to "worr-kex". Regenerated all CMake, Ninja, and vcpkg files to reflect new environment, including updated ABI hashes and detailed SPDX SBOM metadata for fmt, jsoncpp, vcpkg-cmake, and vcpkg-cmake-config. Improves build reproducibility and traceability.
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src/game.vcxproj

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
<?xml version='1.0' encoding='utf-8'?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
@@ -21,7 +21,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<PlatformToolset>v145</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">

src/game.vcxproj.filters

Lines changed: 7 additions & 12 deletions
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@@ -340,17 +340,9 @@
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<ClInclude Include="server\gameplay\g_harvester.hpp">
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<Filter>matches</Filter>
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</ClInclude>
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<ClInclude Include="shared\logger.hpp" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="fmt.cc">
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<Filter>external\\fmt</Filter>
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</ClCompile>
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<ClCompile Include="format.cc">
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<Filter>external\\fmt</Filter>
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</ClCompile>
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<ClCompile Include="os.cc">
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<Filter>external\\fmt</Filter>
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</ClCompile>
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<ClCompile Include="server\gameplay\g_combat.cpp" />
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<ClCompile Include="server\gameplay\g_main.cpp" />
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<ClCompile Include="server\gameplay\g_misc.cpp" />
@@ -658,9 +650,9 @@
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<ClCompile Include="server\gameplay\g_spawn.cpp">
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<Filter>world</Filter>
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</ClCompile>
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<ClCompile Include="server\gameplay\g_statusbar.cpp">
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<Filter>world</Filter>
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</ClCompile>
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<ClCompile Include="server\gameplay\g_statusbar.cpp">
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<Filter>world</Filter>
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</ClCompile>
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<ClCompile Include="server\gameplay\g_items.cpp">
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<Filter>world</Filter>
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</ClCompile>
@@ -703,6 +695,9 @@
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<ClCompile Include="server\gameplay\g_teamplay.cpp">
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<Filter>matches</Filter>
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</ClCompile>
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<ClCompile Include="format.cc" />
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<ClCompile Include="os.cc" />
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<ClCompile Include="shared\logger.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Filter Include="bots">

src/server/gameplay/g_clients.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -68,7 +68,7 @@ void AllocateClientArray(int maxClients) {
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// [KEX]: Ensure client pointers are linked immediately to prevent engine crashes
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// if SV_CalcPings runs before a client is fully connected.
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if (g_entities) {
71-
for (int i = 0; i < game.maxClients; i++) {
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for (int i = 0; i < static_cast<int>(game.maxClients); i++) {
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g_entities[i + 1].client = &game.clients[i];
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}
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}
@@ -77,7 +77,7 @@ void AllocateClientArray(int maxClients) {
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void FreeClientArray() {
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// [KEX]: Unlink client pointers
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if (g_entities && game.clients) {
80-
for (int i = 0; i < game.maxClients; i++) {
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for (int i = 0; i < static_cast<int>(game.maxClients); i++) {
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g_entities[i + 1].client = nullptr;
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}
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}

src/shared/q_std.hpp

Lines changed: 11 additions & 6 deletions
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@@ -35,6 +35,7 @@
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#include <algorithm>
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#include <array>
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#include <string_view>
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#include <string>
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#include <numeric>
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#include <functional>
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@@ -113,12 +114,16 @@ std::string join_strings(const T& cont, const char* separator) {
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if (cont.empty())
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return "";
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return std::accumulate(++cont.begin(), cont.end(), *cont.begin(),
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[separator](auto&& a, auto&& b) -> auto& {
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a += separator;
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a += b;
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return a;
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});
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auto it = cont.begin();
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std::string result = *it;
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++it;
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for (; it != cont.end(); ++it) {
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result += separator;
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result += *it;
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}
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return result;
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}
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using byte = uint8_t;

src/vcpkg_installed/x64-windows-static/vcpkg/blds/detect_compiler/x64-windows-rel/CMakeCache.txt

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Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
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# This is the CMakeCache file.
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# For build in directory: c:/Program Files (x86)/Steam/steamapps/common/Quake 2/rerelease/wor/code/src/vcpkg_installed/x64-windows-static/vcpkg/blds/detect_compiler/x64-windows-rel
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# For build in directory: c:/Program Files (x86)/Steam/steamapps/common/Quake 2/rerelease/worr-kex/code/src/vcpkg_installed/x64-windows-static/vcpkg/blds/detect_compiler/x64-windows-rel
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# You can edit this file to change values found and used by cmake.
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// MinSizeRel ...
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CMAKE_CXX_COMPILER:FILEPATH=C:/Program Files/Microsoft Visual Studio/18/Insiders/VC/Tools/MSVC/14.50.35717/bin/Hostx64/x64/cl.exe
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//C compiler
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CMAKE_C_COMPILER:FILEPATH=C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/bin/Hostx64/x64/cl.exe
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CMAKE_C_COMPILER:FILEPATH=C:/Program Files/Microsoft Visual Studio/18/Insiders/VC/Tools/MSVC/14.50.35717/bin/Hostx64/x64/cl.exe
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CMAKE_C_FLAGS:STRING=' /nologo /DWIN32 /D_WINDOWS /utf-8 /MP '
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@@ -92,7 +92,7 @@ CMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY:UNINITIALIZED=ON
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95-
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95+
CMAKE_FIND_PACKAGE_REDIRECTS_DIR:STATIC=C:/Program Files (x86)/Steam/steamapps/common/Quake 2/rerelease/worr-kex/code/src/vcpkg_installed/x64-windows-static/vcpkg/blds/detect_compiler/x64-windows-rel/CMakeFiles/pkgRedirects
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CMAKE_INSTALL_LIBDIR:STRING=lib
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//Install path prefix, prepended onto install directories.
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CMAKE_INSTALL_PREFIX:PATH=C:/Program Files (x86)/Steam/steamapps/common/Quake 2/rerelease/wor/code/src/vcpkg_installed/x64-windows-static/vcpkg/pkgs/detect_compiler_x64-windows
104+
CMAKE_INSTALL_PREFIX:PATH=C:/Program Files (x86)/Steam/steamapps/common/Quake 2/rerelease/worr-kex/code/src/vcpkg_installed/x64-windows-static/vcpkg/pkgs/detect_compiler_x64-windows
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//No help, variable specified on the command line.
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CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP:UNINITIALIZED=TRUE
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//Path to a program.
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CMAKE_LINKER:FILEPATH=C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/bin/Hostx64/x64/link.exe
110+
CMAKE_LINKER:FILEPATH=C:/Program Files/Microsoft Visual Studio/18/Insiders/VC/Tools/MSVC/14.50.35717/bin/Hostx64/x64/link.exe
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//make program
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CMAKE_MAKE_PROGRAM:FILEPATH=C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe
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//No help, variable specified on the command line.
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CMAKE_MAKE_PROGRAM:UNINITIALIZED=C:/Users/djdac/AppData/Local/vcpkg/downloads/tools/ninja/1.13.1-windows/ninja.exe
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//Flags used by the linker during the creation of modules during
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// all build types.
@@ -210,10 +210,10 @@ CMAKE_SYSTEM_NAME:STRING=Windows
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CMAKE_SYSTEM_PROCESSOR:STRING=AMD64
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CMAKE_SYSTEM_VERSION:STRING=10.0.26100
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CMAKE_SYSTEM_VERSION:STRING=10.0.26200
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//The CMake toolchain file
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CMAKE_TOOLCHAIN_FILE:FILEPATH=C:/Program Files/Microsoft Visual Studio/2022/Community/VC/vcpkg/scripts/buildsystems/vcpkg.cmake
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CMAKE_TOOLCHAIN_FILE:FILEPATH=C:/Program Files/Microsoft Visual Studio/18/Insiders/VC/vcpkg/scripts/buildsystems/vcpkg.cmake
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//If this value is on, makefiles will be generated without the
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// .SILENT directive, and all commands will be echoed to the console
@@ -226,10 +226,10 @@ CMAKE_VERBOSE_MAKEFILE:BOOL=ON
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VCPKG_APPLOCAL_DEPS:BOOL=OFF
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//No help, variable specified on the command line.
229-
VCPKG_CHAINLOAD_TOOLCHAIN_FILE:UNINITIALIZED=C:/Program Files/Microsoft Visual Studio/2022/Community/VC/vcpkg/scripts/toolchains/windows.cmake
229+
VCPKG_CHAINLOAD_TOOLCHAIN_FILE:UNINITIALIZED=C:/Program Files/Microsoft Visual Studio/18/Insiders/VC/vcpkg/scripts/toolchains/windows.cmake
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//No help, variable specified on the command line.
232-
VCPKG_COMPILER_CACHE_FILE:UNINITIALIZED=C:/Program Files (x86)/Steam/steamapps/common/Quake 2/rerelease/wor/code/src/vcpkg_installed/x64-windows-static/vcpkg/compiler-file-hash-cache.json
232+
VCPKG_COMPILER_CACHE_FILE:UNINITIALIZED=C:/Program Files (x86)/Steam/steamapps/common/Quake 2/rerelease/worr-kex/code/src/vcpkg_installed/x64-windows-static/vcpkg/compiler-file-hash-cache.json
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//No help, variable specified on the command line.
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VCPKG_CRT_LINKAGE:UNINITIALIZED=dynamic
@@ -254,7 +254,7 @@ VCPKG_C_FLAGS_RELEASE:UNINITIALIZED=
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//The directory which contains the installed libraries for each
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// triplet
257-
VCPKG_INSTALLED_DIR:PATH=C:/Program Files (x86)/Steam/steamapps/common/Quake 2/rerelease/wor/code/src/vcpkg_installed/x64-windows-static
257+
VCPKG_INSTALLED_DIR:PATH=C:/Program Files (x86)/Steam/steamapps/common/Quake 2/rerelease/worr-kex/code/src/vcpkg_installed/x64-windows-static
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//No help, variable specified on the command line.
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VCPKG_LINKER_FLAGS:UNINITIALIZED=
@@ -266,7 +266,7 @@ VCPKG_LINKER_FLAGS_DEBUG:UNINITIALIZED=
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VCPKG_LINKER_FLAGS_RELEASE:UNINITIALIZED=
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//The path to the vcpkg manifest directory.
269-
VCPKG_MANIFEST_DIR:PATH=C:/Program Files/Microsoft Visual Studio/2022/Community/VC/vcpkg/scripts/detect_compiler
269+
VCPKG_MANIFEST_DIR:PATH=C:/Program Files/Microsoft Visual Studio/18/Insiders/VC/vcpkg/scripts/detect_compiler
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//Install the dependencies listed in your manifest:
272272
//\n If this is off, you will have to manually install your dependencies.
@@ -279,7 +279,7 @@ VCPKG_MANIFEST_INSTALL:BOOL=OFF
279279
VCPKG_MANIFEST_MODE:BOOL=ON
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281281
//No help, variable specified on the command line.
282-
VCPKG_PLATFORM_TOOLSET:UNINITIALIZED=v143
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VCPKG_PLATFORM_TOOLSET:UNINITIALIZED=v145
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//Appends the vcpkg paths to CMAKE_PREFIX_PATH, CMAKE_LIBRARY_PATH
285285
// and CMAKE_FIND_ROOT_PATH so that vcpkg libraries/packages are
@@ -313,23 +313,23 @@ X_VCPKG_APPLOCAL_DEPS_INSTALL:BOOL=OFF
313313
X_VCPKG_APPLOCAL_DEPS_SERIALIZED:BOOL=OFF
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//No help, variable specified on the command line.
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Z_VCPKG_ROOT_DIR:UNINITIALIZED=C:/Program Files/Microsoft Visual Studio/2022/Community/VC/vcpkg/
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Z_VCPKG_ROOT_DIR:UNINITIALIZED=C:/Program Files/Microsoft Visual Studio/18/Insiders/VC/vcpkg/
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//The directory which contains the installed libraries for each
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// triplet
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_VCPKG_INSTALLED_DIR:PATH=C:/Program Files (x86)/Steam/steamapps/common/Quake 2/rerelease/wor/code/src/vcpkg_installed/x64-windows-static
320+
_VCPKG_INSTALLED_DIR:PATH=C:/Program Files (x86)/Steam/steamapps/common/Quake 2/rerelease/worr-kex/code/src/vcpkg_installed/x64-windows-static
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//No help, variable specified on the command line.
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_VCPKG_ROOT_DIR:UNINITIALIZED=C:/Program Files/Microsoft Visual Studio/2022/Community/VC/vcpkg/
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_VCPKG_ROOT_DIR:UNINITIALIZED=C:/Program Files/Microsoft Visual Studio/18/Insiders/VC/vcpkg/
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//Value Computed by CMake
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detect_compiler_BINARY_DIR:STATIC=C:/Program Files (x86)/Steam/steamapps/common/Quake 2/rerelease/wor/code/src/vcpkg_installed/x64-windows-static/vcpkg/blds/detect_compiler/x64-windows-rel
326+
detect_compiler_BINARY_DIR:STATIC=C:/Program Files (x86)/Steam/steamapps/common/Quake 2/rerelease/worr-kex/code/src/vcpkg_installed/x64-windows-static/vcpkg/blds/detect_compiler/x64-windows-rel
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//Value Computed by CMake
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detect_compiler_IS_TOP_LEVEL:STATIC=ON
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331331
//Value Computed by CMake
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detect_compiler_SOURCE_DIR:STATIC=C:/Program Files/Microsoft Visual Studio/2022/Community/VC/vcpkg/scripts/detect_compiler
332+
detect_compiler_SOURCE_DIR:STATIC=C:/Program Files/Microsoft Visual Studio/18/Insiders/VC/vcpkg/scripts/detect_compiler
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########################
@@ -339,7 +339,7 @@ detect_compiler_SOURCE_DIR:STATIC=C:/Program Files/Microsoft Visual Studio/2022/
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//ADVANCED property for variable: CMAKE_AR
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CMAKE_AR-ADVANCED:INTERNAL=1
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//This is the directory where this CMakeCache.txt was created
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CMAKE_CACHEFILE_DIR:INTERNAL=c:/Program Files (x86)/Steam/steamapps/common/Quake 2/rerelease/wor/code/src/vcpkg_installed/x64-windows-static/vcpkg/blds/detect_compiler/x64-windows-rel
342+
CMAKE_CACHEFILE_DIR:INTERNAL=c:/Program Files (x86)/Steam/steamapps/common/Quake 2/rerelease/worr-kex/code/src/vcpkg_installed/x64-windows-static/vcpkg/blds/detect_compiler/x64-windows-rel
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//Major version of cmake used to create the current loaded cache
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CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3
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//Minor version of cmake used to create the current loaded cache
@@ -408,7 +408,7 @@ CMAKE_GENERATOR_PLATFORM:INTERNAL=
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//Source directory with the top level CMakeLists.txt file for this
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CMAKE_HOME_DIRECTORY:INTERNAL=C:/Program Files/Microsoft Visual Studio/2022/Community/VC/vcpkg/scripts/detect_compiler
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CMAKE_HOME_DIRECTORY:INTERNAL=C:/Program Files/Microsoft Visual Studio/18/Insiders/VC/vcpkg/scripts/detect_compiler
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CMAKE_LINKER-ADVANCED:INTERNAL=1
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src/vcpkg_installed/x64-windows-static/vcpkg/blds/detect_compiler/x64-windows-rel/CMakeFiles/3.30.1/CMakeCCompiler.cmake

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1+
set(CMAKE_C_COMPILER "C:/Program Files/Microsoft Visual Studio/18/Insiders/VC/Tools/MSVC/14.50.35717/bin/Hostx64/x64/cl.exe")
22
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4-
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set(CMAKE_C_COMPILER_WRAPPER "")
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set(CMAKE_AR "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/bin/Hostx64/x64/lib.exe")
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Lines changed: 5 additions & 5 deletions
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31+
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set(CMAKE_CXX_COMPILER_LINKER_ID "")

src/vcpkg_installed/x64-windows-static/vcpkg/blds/detect_compiler/x64-windows-rel/CMakeFiles/3.30.1/CMakeSystem.cmake

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set(CMAKE_HOST_SYSTEM "Windows-10.0.26100")
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set(CMAKE_HOST_SYSTEM "Windows-10.0.26200")
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set(CMAKE_HOST_SYSTEM_NAME "Windows")
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set(CMAKE_HOST_SYSTEM_VERSION "10.0.26100")
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set(CMAKE_HOST_SYSTEM_VERSION "10.0.26200")
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set(CMAKE_HOST_SYSTEM_PROCESSOR "AMD64")
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6-
include("C:/Program Files/Microsoft Visual Studio/2022/Community/VC/vcpkg/scripts/buildsystems/vcpkg.cmake")
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include("C:/Program Files/Microsoft Visual Studio/18/Insiders/VC/vcpkg/scripts/buildsystems/vcpkg.cmake")
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8-
set(CMAKE_SYSTEM "Windows-10.0.26100")
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set(CMAKE_SYSTEM "Windows-10.0.26200")
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set(CMAKE_SYSTEM_NAME "Windows")
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set(CMAKE_SYSTEM_VERSION "10.0.26100")
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set(CMAKE_SYSTEM_VERSION "10.0.26200")
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set(CMAKE_SYSTEM_PROCESSOR "AMD64")
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set(CMAKE_CROSSCOMPILING "OFF")

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