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tilemap_chunk.rs
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155 lines (134 loc) · 4.53 KB
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//! Shows a tilemap chunk rendered with a single draw call.
use bevy::{
color::palettes::tailwind::RED_400,
prelude::*,
sprite_render::{TileData, TilemapChunk, TilemapChunkTileData},
};
use rand::{Rng, SeedableRng};
use rand_chacha::ChaCha8Rng;
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest()))
.add_systems(Startup, (setup, spawn_fake_player).chain())
.add_systems(
Update,
(update_tileset_image, update_tilemap, move_player, log_tile),
)
.run();
}
#[derive(Component, Deref, DerefMut)]
struct UpdateTimer(Timer);
#[derive(Resource, Deref, DerefMut)]
struct SeededRng(ChaCha8Rng);
fn setup(mut commands: Commands, assets: Res<AssetServer>) {
// We're seeding the PRNG here to make this example deterministic for testing purposes.
// This isn't strictly required in practical use unless you need your app to be deterministic.
let mut rng = ChaCha8Rng::seed_from_u64(42);
let chunk_size = UVec2::splat(64);
let tile_display_size = UVec2::splat(8);
let tile_data: Vec<Option<TileData>> = (0..chunk_size.element_product())
.map(|_| rng.random_range(0..5))
.map(|i| {
if i == 0 {
None
} else {
Some(TileData::from_tileset_index(i - 1))
}
})
.collect();
commands.spawn((
TilemapChunk {
chunk_size,
tile_display_size,
tileset: assets.load("textures/array_texture.png"),
..default()
},
TilemapChunkTileData(tile_data),
UpdateTimer(Timer::from_seconds(0.1, TimerMode::Repeating)),
));
commands.spawn(Camera2d);
commands.insert_resource(SeededRng(rng));
}
#[derive(Component)]
struct MovePlayer;
fn spawn_fake_player(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
chunk: Single<&TilemapChunk>,
) {
let mut transform = chunk.calculate_tile_transform(UVec2::new(0, 0));
transform.translation.z = 1.;
commands.spawn((
Mesh2d(meshes.add(Rectangle::new(8., 8.))),
MeshMaterial2d(materials.add(Color::from(RED_400))),
transform,
MovePlayer,
));
let mut transform = chunk.calculate_tile_transform(UVec2::new(5, 6));
transform.translation.z = 1.;
// second "player" to visually test a non-zero position
commands.spawn((
Mesh2d(meshes.add(Rectangle::new(8., 8.))),
MeshMaterial2d(materials.add(Color::from(RED_400))),
transform,
));
}
fn move_player(
mut player: Single<&mut Transform, With<MovePlayer>>,
time: Res<Time>,
chunk: Single<&TilemapChunk>,
) {
let t = (ops::sin(time.elapsed_secs()) + 1.) / 2.;
let origin = chunk
.calculate_tile_transform(UVec2::new(0, 0))
.translation
.x;
let destination = chunk
.calculate_tile_transform(UVec2::new(63, 0))
.translation
.x;
player.translation.x = origin.lerp(destination, t);
}
fn update_tileset_image(
chunk_query: Single<&TilemapChunk>,
mut events: MessageReader<AssetEvent<Image>>,
mut images: ResMut<Assets<Image>>,
) {
let chunk = *chunk_query;
for event in events.read() {
if event.is_loaded_with_dependencies(chunk.tileset.id()) {
let image = images.get_mut(&chunk.tileset).unwrap();
image
.reinterpret_stacked_2d_as_array(4)
.expect("asset should be 2d texture with height evenly divisible by 4");
}
}
}
fn update_tilemap(
time: Res<Time>,
mut query: Query<(&mut TilemapChunkTileData, &mut UpdateTimer)>,
mut rng: ResMut<SeededRng>,
) {
for (mut tile_data, mut timer) in query.iter_mut() {
timer.tick(time.delta());
if timer.just_finished() {
for _ in 0..50 {
let index = rng.random_range(0..tile_data.len());
tile_data[index] = Some(TileData::from_tileset_index(rng.random_range(0..5)));
}
}
}
}
// find the data for an arbitrary tile in the chunk and log its data
fn log_tile(tilemap: Single<(&TilemapChunk, &TilemapChunkTileData)>, mut local: Local<u16>) {
let (chunk, data) = tilemap.into_inner();
let Some(tile_data) = data.tile_data_from_tile_pos(chunk.chunk_size, UVec2::new(3, 4)) else {
return;
};
// log when the tile changes
if tile_data.tileset_index != *local {
info!(?tile_data, "tile_data changed");
*local = tile_data.tileset_index;
}
}