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SecretTableViewController.swift
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//
// SecretTableViewController.swift
//
//
// Created by Jason Bissict on 9/1/16.
//
//
import UIKit
class SecretTableViewController: UITableViewController {
//MARK: Properties
var secrets = [Secret]()
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.leftBarButtonItem = editButtonItem
if let savedSecrets = loadSecrets(){
secrets += savedSecrets
}else{
loadSampleSecrets()
}
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
func loadSampleSecrets(){
let secret1 = Secret()
secret1.title = "Big Secret"
secret1.date = Date()
secret1.content = "This is a big sample secret shhhhhh"
let secret2 = Secret()
secret2.title = "Top Clearance"
secret2.date = Date()
secret2.content = "Ha, you were tricked. Silly William"
secrets += [secret1, secret2]
}
func loadSecrets() -> [Secret]?{
return RealmManager._instance.downloadRealm()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return secrets.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cellIdentifier = "SecretTableViewCell"
let cell = tableView.dequeueReusableCell(withIdentifier: cellIdentifier, for: indexPath) as! SecretTableViewCell
let secret = secrets[(indexPath as NSIndexPath).row]
cell.titleLabel.text = secret.title
cell.dateLabel.text = Helper.DateAsString(secret.date!)
return cell
}
// Override to support conditional editing of the table view.
override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
// Override to support editing the table view.
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
// Delete the row from the data source
secrets.remove(at: (indexPath as NSIndexPath).row)
RealmManager._instance.deleteSecret(secrets[(indexPath as NSIndexPath).row])
tableView.deleteRows(at: [indexPath], with: .fade)
} else if editingStyle == .insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
/*
// Override to support rearranging the table view.
override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {
}
*/
/*
// Override to support conditional rearranging of the table view.
override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return false if you do not want the item to be re-orderable.
return true
}
*/
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "ShowSecret"{
let secretViewController = segue.destination as! SecretViewController
if let selectedSecretCell = sender as? SecretTableViewCell {
let indexPath = tableView.indexPath(for: selectedSecretCell)!
let selectedSecret = secrets[(indexPath as NSIndexPath).row]
secretViewController.secret = selectedSecret
}
}else if segue.identifier == "AddItem"{
}
}
@IBAction func unwindToSecretList(_ sender: UIStoryboardSegue){
if let sourceViewController = sender.source as? SecretViewController, let secret = sourceViewController.secret{
if let selectedIndexPath = tableView.indexPathForSelectedRow{
secrets[(selectedIndexPath as NSIndexPath).row] = secret
tableView.reloadRows(at: [selectedIndexPath], with: .none)
}else{
let newIndexPath = IndexPath(row: secrets.count, section: 0)
secrets.append(secret)
tableView.insertRows(at: [newIndexPath], with: .bottom)
}
}
}
}