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camera.h
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66 lines (52 loc) · 1.96 KB
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#include "splashkit.h"
#include "player.h"
#include <memory>
#include <vector>
#include <iostream>
#pragma once
using namespace std;
class Camera
{
private:
double x_border_left = 0;
double y_border_top = 0;
double x_border_right;
double y_border_bottom;
vector<shared_ptr<Player>> players;
public:
// Camera(std::shared_ptr<Player> player, int tile_size, int map_height, int map_width)
Camera(vector<shared_ptr<Player>> players, int tile_size, int map_height, int map_width)
{
this->players = players;
this->x_border_right = tile_size * map_width;
this->y_border_bottom = -(tile_size * map_height);
};
~Camera(){};
void update()
{
double mid_player_x = 0;
double mid_player_y = 0;
for(int i = 0; i < players.size(); i++)
{
if(players[i]->get_player_sprite())
{
mid_player_x += (sprite_position(players[i]->get_player_sprite()).x);
mid_player_y += (sprite_position(players[i]->get_player_sprite()).y);
}
}
mid_player_x = mid_player_x / players.size();
mid_player_y = mid_player_y / players.size();
point_2d mid_player = {mid_player_x, mid_player_y};
double sc_x = mid_player.x + - (screen_width() / 2);
double sc_y = mid_player.y + - (screen_height() / 2);
move_camera_to(sc_x, sc_y);
if(camera_x() < x_border_left)
set_camera_x(x_border_left);
if(camera_x() + screen_width() > x_border_right)
set_camera_x(x_border_right - screen_width());
if(camera_y() < y_border_top)
set_camera_y(y_border_top);
if(y_border_bottom > -camera_y() - screen_height())
set_camera_y(abs(y_border_bottom) - screen_height());
}
};