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Delete styles/tidal.less
Restore tidal.less file
Add condition to ensure, that meta data will only be added, when the feature is enabled.
Refactor osc handling
Introduce eventIds
Add multiple text editor support
Fix PR issues
Refactor osc server transformer logic
chore: move highlight feature enable check to main
Add LineProcessor helper class
Extract regex statements
Add audio motion analyzer
Add styles
Use MrReason setup directory as stack enrtry point
Change stack package path
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Fix remaining rebase issues
Fix remote control
Add safety check
Handle osc style changes
Add a event highlighting web worker
Replace old event queue with worker queue
Add set tests
Remove rebase duplication
Add osc style description to README
Remove polyfills set import in main
Add first attempt of state resetting when receiving hush
Add a discard counter in the worker
Fix bugs
Remove worker
Group tidal events by timestamp
Remove missThreshold
Rename messageBuffer array
Refactor event-highlighter
Update README
Fix unit tests
Revert mrreason setup changes
Remove fonts and styles
Add fps description
Remove hush handling
Remove line processor fixes
Copy file name to clipboardExpand all lines: README.md
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### Event Highlighting
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The event highlighting allows to visualize the active events within a mini notation pattern. This means, that only events within quotation marks will be considered.
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The event highlighting allows to visualize the active events within a mini notation pattern. This means, that only events within quotation marks will be considered.
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#### TidalCycles configuration
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TidalCycles needs to be configured to send editor highlight events. This is usually done by modifying the `BootTidal.hs` file and adding an editor highlight target. Here is a working example:
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'fps': {
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type: 'number',
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default: 30,
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description: 'Reduce this value if the event highlighting flickers. Higher values make the result smoother, but require more computational capacity and it is limited by the cFrameTimespan value configured in TidalCycles. It is recommended to use a value between 20 and 30 fps.',
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