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24 | 24 | #include <EquipManager.h> |
25 | 25 | #include <DefaultObjectManager.h> |
26 | 26 |
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27 | | -TP_THIS_FUNCTION(TActivate, void, TESObjectREFR, TESObjectREFR* apActivator, uint8_t aUnk1, TESBoundObject* apObjectToGet, int32_t aCount, char aDefaultProcessing); |
| 27 | +TP_THIS_FUNCTION(TActivate, bool, TESObjectREFR, TESObjectREFR* apActivator, uint8_t aUnk1, TESBoundObject* apObjectToGet, int32_t aCount, char aDefaultProcessing); |
28 | 28 | TP_THIS_FUNCTION(TAddInventoryItem, void, TESObjectREFR, TESBoundObject* apItem, ExtraDataList* apExtraData, int32_t aCount, TESObjectREFR* apOldOwner); |
29 | 29 | TP_THIS_FUNCTION( |
30 | 30 | TRemoveInventoryItem, BSPointerHandle<TESObjectREFR>*, TESObjectREFR, BSPointerHandle<TESObjectREFR>* apResult, TESBoundObject* apItem, int32_t aCount, ITEM_REMOVE_REASON aReason, ExtraDataList* apExtraList, TESObjectREFR* apMoveToRef, const NiPoint3* apDropLoc, const NiPoint3* apRotate); |
@@ -520,7 +520,7 @@ void TESObjectREFR::UpdateItemList(TESForm* pUnkForm) noexcept |
520 | 520 | TiltedPhoques::ThisCall(updateItemList, this, pUnkForm); |
521 | 521 | } |
522 | 522 |
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523 | | -void TESObjectREFR::Activate(TESObjectREFR* apActivator, uint8_t aUnk1, TESBoundObject* aObjectToGet, int32_t aCount, char aDefaultProcessing) noexcept |
| 523 | +bool TESObjectREFR::Activate(TESObjectREFR* apActivator, uint8_t aUnk1, TESBoundObject* aObjectToGet, int32_t aCount, char aDefaultProcessing) noexcept |
524 | 524 | { |
525 | 525 | ScopedActivateOverride _; |
526 | 526 |
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@@ -590,7 +590,7 @@ bool TP_MAKE_THISCALL(HookPlayAnimation, void, uint32_t auiStackID, TESObjectREF |
590 | 590 | return TiltedPhoques::ThisCall(RealPlayAnimation, apThis, auiStackID, apSelf, apEventName); |
591 | 591 | } |
592 | 592 |
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593 | | -void TP_MAKE_THISCALL(HookActivate, TESObjectREFR, TESObjectREFR* apActivator, uint8_t aUnk1, TESBoundObject* apObjectToGet, int32_t aCount, char aDefaultProcessing) |
| 593 | +bool TP_MAKE_THISCALL(HookActivate, TESObjectREFR, TESObjectREFR* apActivator, uint8_t aUnk1, TESBoundObject* apObjectToGet, int32_t aCount, char aDefaultProcessing) |
594 | 594 | { |
595 | 595 | Actor* pActivator = Cast<Actor>(apActivator); |
596 | 596 |
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