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lines changed Original file line number Diff line number Diff line change @@ -28,10 +28,6 @@ template <typename V> void GenerateFromEnum(uint64_t aKey)
2828 BehaviorVarsMap::getInstance ().Register (sig);
2929};
3030
31- #ifdef TP_SKYRIM
3231#include " BehaviorOrig.Skyrim"
33- #else
34- #include " BehaviorOrig.Fallout4"
35- #endif
3632
3733} // namespace BehaviorOrig
Original file line number Diff line number Diff line change 3333#include " BehaviorVar.h"
3434#include " BehaviorVarsMap.h"
3535
36- #if TP_SKYRIM64
3736#include < Camera/TESCamera.h> // Camera 1st person is only in Skyrim?
3837#include < Camera/PlayerCamera.h>
39- #endif
4038
4139#include < mutex>
4240std::mutex mutex_lock;
@@ -326,7 +324,6 @@ const AnimationGraphDescriptor* BehaviorVar::Patch(BSAnimationGraphManager* apMa
326324 auto hash = pExtendedActor->GraphDescriptorHash ;
327325 const AnimationGraphDescriptor* pGraph = AnimationGraphDescriptorManager::Get ().GetDescriptor (hash);
328326
329- #if TP_SKYRIM64
330327 // If it is the player-character AND they are in 1st person, we don't have the data to mod them;
331328 // Use the base game animation graphs until a Master Behavior actor enters the room. Could be an NPC,
332329 // but will always happen no later than when the 2nd person joins the server and room.
@@ -336,7 +333,6 @@ const AnimationGraphDescriptor* BehaviorVar::Patch(BSAnimationGraphManager* apMa
336333 hash = AnimationGraphDescriptor_Master_Behavior::m_key;
337334 pGraph = AnimationGraphDescriptorManager::Get ().GetDescriptor (hash);
338335 }
339- #endif
340336
341337 // If we found the descriptor we're done.
342338 if (pGraph)
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