Fix logic that determines whether to spoof GetModuleFileNameW(nullptr) #828
+16
−51
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It was depending on figuring out where it was called from, but the logic was unreliable and there is no apparent way to fix it.
Prerequisite is TiltedCore/PR #12 being merged and xmake-repo updated to include version v0.2.8 of TiltedCore, so this will stay draft until that happens.
Fixes: now, it switches spoofing on just before loading SkyrimSE.exe (so the loaded DLLs see the path they expect).
The required companion fix in TIltedCore:TiltedPhoques::GetPath() persists the value found originally, so it doesn't change out from under with late callers. If your code has only late callers, just add a call before loading your game binary.