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README.md

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Physics-based animations for iOS, tvOS, and macOS.
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This project was originally developed to power the animations throughout the Storehouse app for iOS, but has since been extensively rewritten in modern Swift.
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## What's new in 2.0?
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Nearly everything. Pre-2.0 was largely an Objective-C port, so 2.0 was a chance to clean up and rethink the external API.
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The API is much smaller as a result, providing a handful of types that make it easy to integrate physics-based animations.
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## Usage
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In contrast to standard `UIView` animations, Advance animations are applied on every frame (using `CADisplayLink` on iOS).

docs/docsets/Advance.docset/Contents/Resources/Documents/index.html

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<h1 id='advance' class='heading'>Advance</h1>
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<p>Physics-based animations for iOS, tvOS, and macOS.</p>
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<p>This project was originally developed to power the animations throughout the Storehouse app for iOS, but has since been extensively rewritten in modern Swift.</p>
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<h2 id='what-39-s-new-in-2-0' class='heading'>What&rsquo;s new in 2.0?</h2>
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<p>Nearly everything. Pre-2.0 was largely an Objective-C port, so 2.0 was a chance to clean up and rethink the external API.</p>
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<p>The API is much smaller as a result, providing a handful of types that make it easy to integrate physics-based animations.</p>
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<h2 id='usage' class='heading'>Usage</h2>
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<p>In contrast to standard <code>UIView</code> animations, Advance animations are applied on every frame (using <code>CADisplayLink</code> on iOS).</p>

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docs/index.html

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<h1 id='advance' class='heading'>Advance</h1>
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<p>Physics-based animations for iOS, tvOS, and macOS.</p>
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<p>This project was originally developed to power the animations throughout the Storehouse app for iOS, but has since been extensively rewritten in modern Swift.</p>
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<h2 id='what-39-s-new-in-2-0' class='heading'>What&rsquo;s new in 2.0?</h2>
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<p>Nearly everything. Pre-2.0 was largely an Objective-C port, so 2.0 was a chance to clean up and rethink the external API.</p>
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<p>The API is much smaller as a result, providing a handful of types that make it easy to integrate physics-based animations.</p>
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<h2 id='usage' class='heading'>Usage</h2>
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<p>In contrast to standard <code>UIView</code> animations, Advance animations are applied on every frame (using <code>CADisplayLink</code> on iOS).</p>

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