55
66layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
77
8+ shared FLOAT_TYPE sccache1[BLOCK_SIZE/16][16];
9+ shared FLOAT_TYPE sccache2[BLOCK_SIZE/16][16];
10+ 
11+ FLOAT_TYPE temp[NUM_COLS][NUM_ROWS];
12+ 
13+ void calc_superblock(const uint a_offset, const uint b_offset, const uint itid, const uint v_im, const uint ix, const uint q_offset, const uint y_offset, const uint i, const uint num_blocks_per_row, const uint first_row, const uint num_rows, const bool all_threads) {
14+     const uint y_idx = i * QUANT_K + y_offset;
15+ 
16+     [[unroll]] for (uint n = 0; n < num_rows; ++n) {
17+         const uint ib0 = a_offset / QUANT_K + (first_row+n)*num_blocks_per_row;
18+ 
19+         barrier();
20+         if (!all_threads) { // when we don't have enough blocks to use all threads
21+             if (i < num_blocks_per_row) {
22+                 const uint32_t scale = uint32_t(data_a[ib0 + i].scales[itid]);
23+                 sccache1[ix][itid] = FLOAT_TYPE(scale & 0xF);
24+                 sccache2[ix][itid] = FLOAT_TYPE((scale >> 4) & 0xF);
25+             }
26+             barrier();
27+ 
28+             if (i >= num_blocks_per_row)
29+                 continue;
30+         } else {
31+             const uint32_t scale = uint32_t(data_a[ib0 + i].scales[itid]);
32+             sccache1[ix][itid] = FLOAT_TYPE(scale & 0xF);
33+             sccache2[ix][itid] = FLOAT_TYPE((scale >> 4) & 0xF);
34+             barrier();
35+         }
36+ 
37+         const uint32_t qs_u32 = uint32_t(data_a_packed16[ib0 + i].qs[q_offset / 2]) | (uint32_t(data_a_packed16[ib0 + i].qs[q_offset / 2 + 8]) << 16);
38+         const vec4 qs_u32_0 = vec4(unpack8(qs_u32 & 0x03030303));
39+         const vec4 qs_u32_2 = vec4(unpack8((qs_u32 >> 2) & 0x03030303));
40+         const vec4 qs_u32_4 = vec4(unpack8((qs_u32 >> 4) & 0x03030303));
41+         const vec4 qs_u32_6 = vec4(unpack8((qs_u32 >> 6) & 0x03030303));
42+ 
43+         vec2 d = vec2(data_a[ib0 + i].d);
44+         const FLOAT_TYPE dall = FLOAT_TYPE(d.x);
45+         const FLOAT_TYPE dmin = FLOAT_TYPE(d.y);
46+ 
47+         [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
48+             vec2 b0 =   vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 +  0]);
49+             vec2 b16 =  vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 +  8]);
50+             vec2 b32 =  vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 16]);
51+             vec2 b48 =  vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 24]);
52+             vec2 b64 =  vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 32]);
53+             vec2 b80 =  vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 40]);
54+             vec2 b96 =  vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 48]);
55+             vec2 b112 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 56]);
56+ 
57+             FLOAT_TYPE sum1 = FLOAT_TYPE(0.0);
58+             FLOAT_TYPE sum2 = FLOAT_TYPE(0.0);
59+             [[unroll]] for (int l = 0; l < 2; ++l) {
60+                 sum1 = fma(FLOAT_TYPE(b0[l]),   sccache1[ix][    8*v_im] * qs_u32_0[l  ],
61+                        fma(FLOAT_TYPE(b16[l]),  sccache1[ix][1 + 8*v_im] * qs_u32_0[l+2],
62+                        fma(FLOAT_TYPE(b32[l]),  sccache1[ix][2 + 8*v_im] * qs_u32_2[l  ],
63+                        fma(FLOAT_TYPE(b48[l]),  sccache1[ix][3 + 8*v_im] * qs_u32_2[l+2],
64+                        fma(FLOAT_TYPE(b64[l]),  sccache1[ix][4 + 8*v_im] * qs_u32_4[l  ],
65+                        fma(FLOAT_TYPE(b80[l]),  sccache1[ix][5 + 8*v_im] * qs_u32_4[l+2],
66+                        fma(FLOAT_TYPE(b96[l]),  sccache1[ix][6 + 8*v_im] * qs_u32_6[l  ],
67+                        fma(FLOAT_TYPE(b112[l]), sccache1[ix][7 + 8*v_im] * qs_u32_6[l+2], sum1))))))));
68+                 sum2 = fma(FLOAT_TYPE(b0[l]),   sccache2[ix][    8*v_im],
69+                        fma(FLOAT_TYPE(b16[l]),  sccache2[ix][1 + 8*v_im],
70+                        fma(FLOAT_TYPE(b32[l]),  sccache2[ix][2 + 8*v_im],
71+                        fma(FLOAT_TYPE(b48[l]),  sccache2[ix][3 + 8*v_im],
72+                        fma(FLOAT_TYPE(b64[l]),  sccache2[ix][4 + 8*v_im],
73+                        fma(FLOAT_TYPE(b80[l]),  sccache2[ix][5 + 8*v_im],
74+                        fma(FLOAT_TYPE(b96[l]),  sccache2[ix][6 + 8*v_im],
75+                        fma(FLOAT_TYPE(b112[l]), sccache2[ix][7 + 8*v_im], sum2))))))));
76+             }
77+             temp[j][n] = fma(dall, sum1, fma(-dmin, sum2, temp[j][n]));
78+         }
79+     }
80+ }
81+ 
882void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
983    uint a_offset, b_offset, d_offset;
1084    get_offsets(a_offset, b_offset, d_offset);
@@ -14,88 +88,28 @@ void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
1488    // 16 threads are used to process each block
1589    const uint it_size = gl_WorkGroupSize.x/16;
1690    const uint tid = gl_LocalInvocationID.x;
17-     const uint itid = tid%16;  // 0...16
18-     const uint ix  = tid/16;
19- 
20-     const uint step = 8;
91+     const uint itid = tid%16;  // 0...15
92+     const uint ix = tid/16;
2193
22-     const uint v_im = itid/step;                              // 0 or 1. 0 computes 0..., 1 computes 128...
23-     const uint v_in = itid - step *v_im;                      // 0...15 or  0...7
94+     const uint v_im = itid/8;                                 // 0 or 1. 0 computes 0..., 1 computes 128...
95+     const uint v_in = itid - 8 *v_im;                         //  0...7
2496
2597    const uint l0 = 2*v_in;                                  // 0...15
2698    const uint q_offset = 32*v_im + l0;
27-     const uint s_offset = 8*v_im;
2899    const uint y_offset = 128*v_im + l0;
29100
30-     FLOAT_TYPE temp[NUM_COLS][NUM_ROWS];
31- 
32101    [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
33102        [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) {
34103            temp[j][i] = FLOAT_TYPE(0);
35104        }
36105    }
37106
38-     [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += it_size) {
39-         const uint y_idx = i * QUANT_K + y_offset;
40- 
41-         [[unroll]] for (uint n = 0; n < num_rows; ++n) {
42-             const uint ib0 = a_offset / QUANT_K + (first_row+n)*num_blocks_per_row;
43-             vec2 d = vec2(data_a[ib0 + i].d);
44-             const FLOAT_TYPE dall = FLOAT_TYPE(d.x);
45-             const FLOAT_TYPE dmin = FLOAT_TYPE(d.y);
46- 
47-             uint32_t s0_u32 = data_a_packed32[ib0 + i].scales[s_offset / 4 + 0];
48-             uint32_t s4_u32 = data_a_packed32[ib0 + i].scales[s_offset / 4 + 1];
49- 
50-             uint32_t s0_lo4_u32 = s0_u32 & 0x0F0F0F0F;
51-             uint32_t s0_hi4_u32 = (s0_u32 >> 4) & 0x0F0F0F0F;
52-             uint32_t s4_lo4_u32 = s4_u32 & 0x0F0F0F0F;
53-             uint32_t s4_hi4_u32 = (s4_u32 >> 4) & 0x0F0F0F0F;
54- 
55-             uvec4 s0_lo4 = uvec4(unpack8(s0_lo4_u32));
56-             uvec4 s4_lo4 = uvec4(unpack8(s4_lo4_u32));
57-             uvec4 s0_hi4 = uvec4(unpack8(s0_hi4_u32));
58-             uvec4 s4_hi4 = uvec4(unpack8(s4_hi4_u32));
59- 
60-             uint16_t qs0_u16 = data_a_packed16[ib0 + i].qs[q_offset / 2 + 0];
61-             uint16_t qs16_u16 = data_a_packed16[ib0 + i].qs[q_offset / 2 + 8];
62-             uvec2 qs0 =  uvec2(unpack8(qs0_u16));
63-             uvec2 qs16 = uvec2(unpack8(qs16_u16));
64- 
65-             [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
66-                 vec2 b0 =   vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 +  0]);
67-                 vec2 b16 =  vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 +  8]);
68-                 vec2 b32 =  vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 16]);
69-                 vec2 b48 =  vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 24]);
70-                 vec2 b64 =  vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 32]);
71-                 vec2 b80 =  vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 40]);
72-                 vec2 b96 =  vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 48]);
73-                 vec2 b112 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 56]);
74- 
75-                 FLOAT_TYPE sum1 = FLOAT_TYPE(0.0);
76-                 FLOAT_TYPE sum2 = FLOAT_TYPE(0.0);
77-                 [[unroll]] for (int l = 0; l < 2; ++l) {
78-                     sum1 = fma(FLOAT_TYPE(b0[l]),   FLOAT_TYPE(s0_lo4[0]) * FLOAT_TYPE((qs0[l]  >> 0) & 3),
79-                            fma(FLOAT_TYPE(b16[l]),  FLOAT_TYPE(s0_lo4[1]) * FLOAT_TYPE((qs16[l] >> 0) & 3),
80-                            fma(FLOAT_TYPE(b32[l]),  FLOAT_TYPE(s0_lo4[2]) * FLOAT_TYPE((qs0[l]  >> 2) & 3),
81-                            fma(FLOAT_TYPE(b48[l]),  FLOAT_TYPE(s0_lo4[3]) * FLOAT_TYPE((qs16[l] >> 2) & 3),
82-                            fma(FLOAT_TYPE(b64[l]),  FLOAT_TYPE(s4_lo4[0]) * FLOAT_TYPE((qs0[l]  >> 4) & 3),
83-                            fma(FLOAT_TYPE(b80[l]),  FLOAT_TYPE(s4_lo4[1]) * FLOAT_TYPE((qs16[l] >> 4) & 3),
84-                            fma(FLOAT_TYPE(b96[l]),  FLOAT_TYPE(s4_lo4[2]) * FLOAT_TYPE((qs0[l]  >> 6) & 3),
85-                            fma(FLOAT_TYPE(b112[l]), FLOAT_TYPE(s4_lo4[3]) * FLOAT_TYPE((qs16[l] >> 6) & 3), sum1))))))));
86-                     sum2 = fma(FLOAT_TYPE(b0[l]),   FLOAT_TYPE(s0_hi4[0]),
87-                            fma(FLOAT_TYPE(b16[l]),  FLOAT_TYPE(s0_hi4[1]),
88-                            fma(FLOAT_TYPE(b32[l]),  FLOAT_TYPE(s0_hi4[2]),
89-                            fma(FLOAT_TYPE(b48[l]),  FLOAT_TYPE(s0_hi4[3]),
90-                            fma(FLOAT_TYPE(b64[l]),  FLOAT_TYPE(s4_hi4[0]),
91-                            fma(FLOAT_TYPE(b80[l]),  FLOAT_TYPE(s4_hi4[1]),
92-                            fma(FLOAT_TYPE(b96[l]),  FLOAT_TYPE(s4_hi4[2]),
93-                            fma(FLOAT_TYPE(b112[l]), FLOAT_TYPE(s4_hi4[3]), sum2))))))));
94-                 }
95-                 temp[j][n] = fma(dall, sum1, fma(-dmin, sum2, temp[j][n]));
96-             }
97-         }
98-     }
107+     const uint nbr_par_th = num_blocks_per_row%it_size;
108+     const uint nbr_all_th = num_blocks_per_row - nbr_par_th;
109+     uint i0 = 0;
110+     [[unroll]] for (; i0 < nbr_all_th; i0 += it_size)
111+         calc_superblock(a_offset, b_offset, itid, v_im, ix, q_offset, y_offset, i0 + ix, num_blocks_per_row, first_row, num_rows, true);
112+     calc_superblock(a_offset, b_offset, itid, v_im, ix, q_offset, y_offset, i0 + ix, num_blocks_per_row, first_row, num_rows, false);
99113
100114    reduce_result(temp, d_offset, first_row, num_rows, tid);
101115}
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