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engine.cpp
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86 lines (74 loc) · 2 KB
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#include <stdlib.h>
#include "game_state.h"
int negamax(GameState& game_state, int last_move, int depth)
{
int new_value;
int best_value;
if (game_state.three_in_a_row(last_move))
return -1 - depth;
if (game_state.board_full())
return 0;
if (depth == 0)
return 0;
best_value = -1000;
for (int move=0; move<=8; move++)
if (game_state.position_empty(move))
{
game_state.make_move(move);
new_value = -negamax(game_state, move, depth - 1);
if (new_value > best_value)
best_value = new_value;
game_state.undo_move(move);
}
return best_value;
}
int random_engine_move(GameState& game_state, int depth)
{
int new_value;
int best_value;
int best_move;
int move;
int random_number = std::rand();
int test;
best_value = -1000;
for (int n=0; n<=8; n++)
{
move = (n + random_number) % 9;
if (game_state.position_empty(move))
{
game_state.make_move(move);
new_value = -negamax(game_state, move, depth);
if (new_value > best_value)
{
best_value = new_value;
best_move = move;
}
game_state.undo_move(move);
}
}
return best_move;
}
int random_first_move()
{
if ((std::rand() % 12) < 3)
return 4;
else
return std::rand() % 9;
}
int engine_move_easy(GameState& game_state)
{
if (game_state.get_number_of_empty_positions() == 9)
return random_first_move();
return random_engine_move(game_state, 0);
}
int engine_move_medium(GameState& game_state)
{
if (game_state.get_number_of_empty_positions() == 9)
return random_first_move();
return random_engine_move(game_state, 1);}
int engine_move_perfect(GameState& game_state)
{
if (game_state.get_number_of_empty_positions() == 9)
return random_first_move();
return random_engine_move(game_state, 10);
}