Commit d22275d
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Simplify STL output and remove readMesh() C++ bridge
Compute face normals from vertex cross products directly instead of
pre-calculating them via calculateNormals. Use meshGL().vertices for
vertex access, removing the need for the readMesh() C++ bridging method
that had relied on cadova.BulkReadMesh.1 parent f57614d commit d22275d
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lines changed- Sources/Cadova/Concrete Layer
- Output Providers
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