Hi Tom,
Just wanted to learn how do you handle when you folders in c++ classes like Components; In 4.25.4 VS 2019 or Unreal does not see them ; you have identify the full path or at least in my case ; like
#include "CoopGame/Public/Components/SHealthComponent.h"
if i write directly #include "SHealthComponent.h" it does not see even SHealthComponent.cpp does not see .
Actually when you create from Unreal the SHealthComponent class in a seperate Components directory at the begining; it creates the class but it give compiling error and it is fixed when you fix the header file in the cpp file.
Is there another way to that in 4.25.4 .
It was not like this in prev version of UE4 . Somethng to do file include path parsers with UE4 is broken i believe; not sure if it is fixed in 4.26.
Not a big deal but just wanted to learn if there is any other way to it