You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
T:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ Opponent | Execute$ DBPump | TriggerZones$ Command | TriggerDescription$ Whenever an opponent casts a noncreature spell, perpetually increase the power and toughness of creatures you control and creature cards in your hand, library, and graveyard by 1.
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigReanimate | TriggerDescription$ At the beginning of your end step, return a random creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead."
SVar:ReplaceDies:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ Exile | Description$ If this creature would leave the battlefield, exile it instead.
Oracle:Each Forest you control is a Swamp in addition to its other land types.\nBeast creatures you control get +3/+3 and have trample and deathtouch.\nAt the beginning of your upkeep, conjure a card from Garruk's Phase 2 spellbook into your hand.\nWhenever an opponent casts a noncreature spell, perpetually increase the power and toughness of creatures you control and creature cards in your hand, library, and graveyard by 1.\nAt the beginning of your end step, return a random creature card from your graveyard to the battlefield. That creature gains "If this creature would leave the battlefield, exile it instead."
Copy file name to clipboardExpand all lines: forge-gui/res/cardsfolder/a/abuelos_awakening.txt
+2-2Lines changed: 2 additions & 2 deletions
Original file line number
Diff line number
Diff line change
@@ -1,8 +1,8 @@
1
1
Name:Abuelo's Awakening
2
2
ManaCost:X 3 W
3
3
Types:Sorcery
4
-
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Artifact.YouOwn,Enchantment.nonAura+YouOwn | TgtPrompt$ Select an Artifact or non-Aura enchantment | AnimateSubAbility$ DBAnimate | WithCountersType$ P1P1 | WithCountersAmount$ X | SpellDescription$ Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Artifact.YouOwn,Enchantment.nonAura+YouOwn | TgtPrompt$ Select an Artifact or non-Aura enchantment | StaticEffect$ Animate | WithCountersType$ P1P1 | WithCountersAmount$ X | SpellDescription$ Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
Copy file name to clipboardExpand all lines: forge-gui/res/cardsfolder/a/admiral_brass_unsinkable.txt
+2-2Lines changed: 2 additions & 2 deletions
Original file line number
Diff line number
Diff line change
@@ -5,8 +5,8 @@ PT:3/3
5
5
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters, mill four cards.
6
6
SVar:TrigMill:DB$ Mill | NumCards$ 4 | Defined$ You
7
7
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
Copy file name to clipboardExpand all lines: forge-gui/res/cardsfolder/a/arbiter_of_the_ideal.txt
+2-2Lines changed: 2 additions & 2 deletions
Original file line number
Diff line number
Diff line change
@@ -4,6 +4,6 @@ Types:Creature Sphinx
4
4
PT:4/5
5
5
K:Flying
6
6
T:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigReveal | TriggerDescription$ Inspired — Whenever CARDNAME becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
Oracle:Flying\nInspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
SVar:DamageEvent:Event$ DamageDone | ActiveZones$ Command | ValidTarget$ Creature.YouCtrl | ReplaceWith$ GideonSac | DamageTarget$ Remembered | Description$ All damage that would be dealt this turn to creatures you control is dealt to the chosen creature instead (if it's still on the battlefield).
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | WithCountersType$ Flying | AnimateSubAbility$ Animate | SpellDescription$ Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | WithCountersType$ Flying | StaticEffect$ Animate | SpellDescription$ Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.\nIII — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
A:AB$ Dig | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Opponent | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | SpellDescription$ Exile the top three cards of target opponent's library.
6
6
A:AB$ ChooseCard | Cost$ SubCounter<X/LOYALTY> | Choices$ Creature.cmcEQX+ExiledWithSource | ChoiceZone$ Exile | Planeswalker$ True | SubAbility$ DBChangeZone | AILogic$ Ashiok | SpellDescription$ Put a creature card with mana value X exiled with CARDNAME onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
Copy file name to clipboardExpand all lines: forge-gui/res/cardsfolder/b/bronzehide_lion.txt
+2-2Lines changed: 2 additions & 2 deletions
Original file line number
Diff line number
Diff line change
@@ -4,8 +4,8 @@ Types:Creature Cat
4
4
PT:3/3
5
5
A:AB$ Pump | Cost$ G W | KW$ Indestructible | Defined$ Self | SpellDescription$ CARDNAME gains indestructible until end of turn.
6
6
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ DBReturn | TriggerDescription$ When CARDNAME dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
SVar:ABPump:AB$ Pump | Cost$ G W | KW$ Indestructible | Defined$ Enchanted | SpellDescription$ Enchanted creature gains indestructible until end of turn.
11
11
Oracle:{G}{W}: Bronzehide Lion gains indestructible until end of turn.\nWhen Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
0 commit comments