Skip to content

Event manager disposing on other threads #23

@MatheusFaria

Description

@MatheusFaria

We got an error that the PitayaClient:Finalize was called on another thread on the Unity Editor, and this triggered the fail events of the pending requests, which should be executed on the main thread. This caused an Unity Exception since we were accessing gameobjects from another thread.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions