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Description
Given a smaller font size, when painting a TextBlock, the underline and strike-through line are very thick
Due to business logic requirements, my calculated font size is very smaller, but needs to zoom in and be displayed by other modules, the following is my demo code and the screenshot
private void skglControl1_PaintSurface(object sender, SkiaSharp.Views.Desktop.SKPaintGLSurfaceEventArgs e)
{
var surface = e.Surface;
var canvas = surface.Canvas;
canvas.Clear(SKColors.White);
canvas.Scale(20, 20);
var textBlock = new TextBlock();
textBlock.AddText("Hello, world", new Style()
{
FontFamily = "Arial",
TextColor = SKColors.Black,
FontSize = 3,
StrikeThrough = StrikeThroughStyle.Solid,
Underline = UnderlineStyle.Solid
});
textBlock.Paint(canvas, new SKPoint(1, 5));
}
I found this is because of 3 if statements in FontRun.cs

Is this a valid issue? can I create a pull request to remove the 3 if statements? thanks
A real business logic requirement: The user requires to export the diagram to pdf by Skia, the diagram is very very big, they want to draw it on the A4 paper size pdf file, then the user zoom in at a large scale to see the pdf file clearly, and they saw that the underline is very very thick
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