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834 lines (790 loc) · 28.4 KB
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<Ref name="NextSelectionLeft">null</Ref>
<Ref name="NextSelectionRight">null</Ref>
<Ref name="NextSelectionUp">null</Ref>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<bool name="RichText">false</bool>
<Ref name="RootLocalizationTable">null</Ref>
<float name="Rotation">0</float>
<bool name="Selectable">true</bool>
<bool name="Selected">false</bool>
<token name="SelectionBehaviorDown">0</token>
<token name="SelectionBehaviorLeft">0</token>
<token name="SelectionBehaviorRight">0</token>
<token name="SelectionBehaviorUp">0</token>
<bool name="SelectionGroup">false</bool>
<Ref name="SelectionImageObject">null</Ref>
<int name="SelectionOrder">0</int>
<UDim2 name="Size">
<XS>1</XS>
<XO>-10</XO>
<YS>0</YS>
<YO>20</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<int64 name="SourceAssetId">-1</int64>
<token name="Style">0</token>
<BinaryString name="Tags"></BinaryString>
<string name="Text">:ff <player></string>
<Color3 name="TextColor3">
<R>1</R>
<G>1</G>
<B>1</B>
</Color3>
<token name="TextDirection">0</token>
<bool name="TextScaled">false</bool>
<float name="TextSize">16</float>
<Color3 name="TextStrokeColor3">
<R>0</R>
<G>0</G>
<B>0</B>
</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<token name="TextTruncate">1</token>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">0</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">false</bool>
<int name="ZIndex">3</int>
</Properties>
<Item class="UICorner" referent="RBX658175D933FC41D19B803BEB39A2BB7C">
<Properties>
<BinaryString name="AttributesSerialize"></BinaryString>
<SecurityCapabilities name="Capabilities">0</SecurityCapabilities>
<UDim name="CornerRadius">
<S>0</S>
<O>6</O>
</UDim>
<bool name="DefinesCapabilities">false</bool>
<string name="Name">UICorner</string>
<int64 name="SourceAssetId">-1</int64>
<BinaryString name="Tags"></BinaryString>
</Properties>
</Item>
</Item>
<Item class="Folder" referent="RBXE416FFD4DC164DF58F9484D04053AED6">
<Properties>
<BinaryString name="AttributesSerialize"></BinaryString>
<SecurityCapabilities name="Capabilities">0</SecurityCapabilities>
<bool name="DefinesCapabilities">false</bool>
<string name="Name">Config</string>
<int64 name="SourceAssetId">-1</int64>
<BinaryString name="Tags"></BinaryString>
</Properties>
<Item class="BoolValue" referent="RBX39C36862D00F41B4B9B68E9BB3ADB512">
<Properties>
<BinaryString name="AttributesSerialize"></BinaryString>
<SecurityCapabilities name="Capabilities">0</SecurityCapabilities>
<bool name="DefinesCapabilities">false</bool>
<string name="Name">CanKeepAlive</string>
<int64 name="SourceAssetId">-1</int64>
<BinaryString name="Tags"></BinaryString>
<bool name="Value">false</bool>
</Properties>
</Item>
<Item class="ModuleScript" referent="RBX74617318A5E2491686A29DDBA155DF3C">
<Properties>
<BinaryString name="AttributesSerialize"></BinaryString>
<SecurityCapabilities name="Capabilities">0</SecurityCapabilities>
<bool name="DefinesCapabilities">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Code</string>
<string name="ScriptGuid">{B3EF5830-CD9E-4302-8DF3-FF55AB8FED4F}</string>
<ProtectedString name="Source"><![CDATA[client = nil
Pcall = nil
Routine = nil
service = nil
gTable = nil
--// All global vars will be wiped/replaced except script
--// All guis are autonamed codeName..gui.Name
return function(data, env)
if env then
setfenv(1, env)
end
local player = service.Players.LocalPlayer
local playergui = player.PlayerGui
local gui = script.Parent.Parent
local frame = gui.Frame
local text = gui.Frame.TextBox
local scroll = gui.Frame.ScrollingFrame
local players = gui.Frame.PlayerList
local entry = gui.Entry
local BindEvent = gTable.BindEvent
local opened = false
local scrolling = false
local debounce = false
local settings = client.Remote.Get("Setting",{"SplitKey","ConsoleKeyCode","BatchKey","Prefix"})
local splitKey = settings.SplitKey
local consoleKey = settings.ConsoleKeyCode
local batchKey = settings.BatchKey
local prefix = settings.Prefix
local commands = client.Remote.Get('FormattedCommands') or {}
local tweenInfo = TweenInfo.new(0.20)----service.SafeTweenSize(frame,UDim2.new(1,0,0,40),nil,nil,0.3,nil,function() if scrollOpen then frame.Size = UDim2.new(1,0,0,140) end end)
local scrollOpenTween = service.TweenService:Create(frame, tweenInfo, {
Size = UDim2.new(1, 0, 0, 140);
})
local scrollCloseTween = service.TweenService:Create(frame, tweenInfo, {
Size = UDim2.new(1, 0, 0, 40);
})
local consoleOpenTween = service.TweenService:Create(frame, tweenInfo, {
Position = UDim2.new(0, 0, 0.02, 0);
})
local consoleCloseTween = service.TweenService:Create(frame, tweenInfo, {
Position = UDim2.new(0, 0, 0, -200);
})
frame.Position = UDim2.new(0,0,0,-200)
frame.Visible = false
frame.Size = UDim2.new(1,0,0,40)
scroll.Visible = false
if client.Variables.ConsoleOpen then
if client.Variables.ChatEnabled then
service.StarterGui:SetCoreGuiEnabled("Chat",true)
end
if client.Variables.PlayerListEnabled then
service.StarterGui:SetCoreGuiEnabled('PlayerList',true)
end
if client.UI.Get("Notif") then
client.UI.Get("Notif",nil,true).Object.LABEL.Visible = true
end
local scr = client.UI.Get("Chat",nil,true)
if scr then scr.Object.Drag.Visible = true end
local scr = client.UI.Get("PlayerList",nil,true)
if scr then scr.Object.Drag.Visible = true end
local scr = client.UI.Get("HintHolder",nil,true)
if scr then scr.Object.Frame.Visible = true end
end
client.Variables.ChatEnabled = service.StarterGui:GetCoreGuiEnabled("Chat")
client.Variables.PlayerListEnabled = service.StarterGui:GetCoreGuiEnabled('PlayerList')
local function close()
if gui:IsDescendantOf(game) and not debounce then
debounce = true
scroll:ClearAllChildren()
scroll.CanvasSize = UDim2.new(0,0,0,0)
scroll.ScrollingEnabled = false
frame.Size = UDim2.new(1,0,0,40)
scroll.Visible = false
players.Visible = false
scrollOpen = false
if client.Variables.ChatEnabled then
service.StarterGui:SetCoreGuiEnabled("Chat",true)
end
if client.Variables.PlayerListEnabled then
service.StarterGui:SetCoreGuiEnabled('PlayerList',true)
end
if client.UI.Get("Notif") then
client.UI.Get("Notif",nil,true).Object.LABEL.Visible = true
end
local scr = client.UI.Get("Chat",nil,true)
if scr then scr.Object.Drag.Visible = true end
local scr = client.UI.Get("PlayerList",nil,true)
if scr then scr.Object.Drag.Visible = true end
local scr = client.UI.Get("HintHolder",nil,true)
if scr then scr.Object.Frame.Visible = true end
consoleCloseTween:Play();
--service.SafeTweenPos(frame,UDim2.new(0,0,0,-200),'Out','Linear',0.2,true)
--frame:TweenPosition(UDim2.new(0,0,0,-200),'Out','Linear',0.2,true)
debounce = false
opened = false
end
end
local function open()
if gui:IsDescendantOf(game) and not debounce then
debounce = true
client.Variables.ChatEnabled = service.StarterGui:GetCoreGuiEnabled("Chat")
client.Variables.PlayerListEnabled = service.StarterGui:GetCoreGuiEnabled('PlayerList')
service.StarterGui:SetCoreGuiEnabled("Chat",false)
service.StarterGui:SetCoreGuiEnabled('PlayerList',false)
scroll.ScrollingEnabled = true
players.ScrollingEnabled = true
if client.UI.Get("Notif") then
client.UI.Get("Notif",nil,true).Object.LABEL.Visible = false
end
local scr = client.UI.Get("Chat",nil,true)
if scr then scr.Object.Drag.Visible = false end
local scr = client.UI.Get("PlayerList",nil,true)
if scr then scr.Object.Drag.Visible = false end
local scr = client.UI.Get("HintHolder",nil,true)
if scr then scr.Object.Frame.Visible = false end
consoleOpenTween:Play();
frame.Size = UDim2.new(1,0,0,40)
scroll.Visible = false
players.Visible = false
scrollOpen = false
text.Text = ''
frame.Visible = true
frame.Position = UDim2.new(0,0,0,0)
text:CaptureFocus()
text.Text = ''
wait()
text.Text = ''
debounce = false
opened = true
end
end
local function isInConsoleBounds(pos) -- input.Position
for i,v in ipairs(playergui:GetGuiObjectsAtPosition(pos.X, pos.Y)) do
if v == gui or v == gui.Frame then return true end
end
return false
end
text.FocusLost:Connect(function(enterPressed)
if enterPressed then
if text.Text~='' and string.len(text.Text)>1 then
client.Remote.Send('ProcessCommand',text.Text)
end
close()
elseif not isInConsoleBounds(player:GetMouse()) then
close()
end
end)
text.Changed:Connect(function(c)
if c == 'Text' and text.Text ~= '' and open then
if string.sub(text.Text, string.len(text.Text)) == " " then
if players:FindFirstChild("Entry 0") then
text.Text = `{string.sub(text.Text, 1, (string.len(text.Text) - 1))}{players["Entry 0"].Text} `
elseif scroll:FindFirstChild("Entry 0") then
text.Text = string.split(scroll["Entry 0"].Text, "<")[1]
else
text.Text = text.Text..prefix
end
text.CursorPosition = string.len(text.Text) + 1
text.Text = string.gsub(text.Text, " ", "")
end
scroll:ClearAllChildren()
players:ClearAllChildren()
local nText = text.Text
if string.match(nText,`.*{batchKey}([^']+)`) then
nText = string.match(nText,`.*{batchKey}([^']+)`)
nText = string.match(nText,"^%s*(.-)%s*$")
end
local pNum = 0
local pMatch = string.match(nText,`.+{splitKey}(.*)$`)
for i,v in next,service.Players:GetPlayers() do
if (pMatch and string.sub(string.lower(tostring(v)),1,#pMatch) == string.lower(pMatch)) or string.match(nText,`{splitKey}$`) then
local new = entry:Clone()
new.Text = tostring(v)
new.Name = `Entry {pNum}`
new.TextXAlignment = "Right"
new.Visible = true
new.Parent = players
new.Position = UDim2.new(0,0,0,20*pNum)
new.Activated:Connect(function()
text.Text = text.Text..tostring(v)
text:CaptureFocus()
end)
pNum = pNum+1
end
end
players.CanvasSize = UDim2.new(0,0,0,pNum*20)
local num = 0
for i,v in next,commands do
if string.sub(string.lower(v),1,#nText) == string.lower(nText) or string.find(string.lower(v), string.match(string.lower(nText),`^(.-){splitKey}`) or string.lower(nText), 1, true) then
if not scrollOpen then
scrollOpenTween:Play();
--frame.Size = UDim2.new(1,0,0,140)
scroll.Visible = true
players.Visible = true
scrollOpen = true
end
local b = entry:Clone()
b.Visible = true
b.Parent = scroll
b.Text = v
b.Name = `Entry {num}`
b.Position = UDim2.new(0,0,0,20*num)
b.Activated:Connect(function()
text.Text = b.Text:gsub("<.->", "")
text:CaptureFocus()
end)
num = num+1
end
end
local temptween = service.TweenService:Create(frame, tweenInfo, {
Size = UDim2.new(1, 0, 0, math.clamp((num*20)+40, 40, 140));
})
local temptween1 = service.TweenService:Create(scroll, tweenInfo, {
CanvasSize = UDim2.new(0,0,0,num*20);
})
temptween:Play(); temptween1:Play()
elseif c == 'Text' and text.Text == '' and opened then
scrollCloseTween:Play();
--service.SafeTweenSize(frame,UDim2.new(1,0,0,40),nil,nil,0.3,nil,function() if scrollOpen then frame.Size = UDim2.new(1,0,0,140) end end)
scroll.Visible = false
players.Visible = false
scrollOpen = false
scroll:ClearAllChildren()
scroll.CanvasSize = UDim2.new(0,0,0,0)
end
end)
BindEvent(service.Events.ToggleConsole, function()
if opened then
close()
else
open()
end
client.Variables.ConsoleOpen = opened
end)
BindEvent(service.UserInputService.InputBegan, function(InputObject, gameProcessedEvent)
local textbox = service.UserInputService:GetFocusedTextBox() ~= nil
local chatFocused = service.TextChatService and service.TextChatService.ChatInputBarConfiguration and service.TextChatService.ChatInputBarConfiguration.IsFocused or false
if not textbox and not chatFocused and not gameProcessedEvent and rawequal(InputObject.UserInputType, Enum.UserInputType.Keyboard) and InputObject.KeyCode.Name == (client.Variables.CustomConsoleKey or consoleKey) then
service.Events.ToggleConsole:Fire()
end
end)
gTable:Ready()
end]]></ProtectedString>
<int64 name="SourceAssetId">-1</int64>
<BinaryString name="Tags"></BinaryString>
</Properties>
</Item>
<Item class="BoolValue" referent="RBX3DAF5B54FB0E4696AFF19E7D29331B63">
<Properties>
<BinaryString name="AttributesSerialize"></BinaryString>
<SecurityCapabilities name="Capabilities">0</SecurityCapabilities>
<bool name="DefinesCapabilities">false</bool>
<string name="Name">AllowMultiple</string>
<int64 name="SourceAssetId">-1</int64>
<BinaryString name="Tags"></BinaryString>
<bool name="Value">false</bool>
</Properties>
</Item>
</Item>
</Item>
</roblox>