(In BlockBench / In Minecraft)
BetterModel is a server-based engine that provides runtime BlockBench model rendering & animating for Minecraft Java Edition.
It implements fully server-side 3D models by using an item display entity packet.
- Importing Generic BlockBench model
.bbmodel - Auto-generating resource pack
- Playing animation
- Syncing with base entity
- Custom hit box
- 12-limb player animation
The main reason I created it is:
- To reduce network cost—MEG’s network optimization is outdated and insufficient for modern servers.
- To enable faster updates—We can’t afford to wait for MEG’s slow update cycle anymore.
- To provide a more flexible API—MEG is closed-source with a very limited API, which makes extending or integrating difficult.
- To restore vanilla behavior-MEG breaks several vanilla entity features and physics, which this project aims to fix.
Also, you can refer my document to compare both ModelEngine and BetterModel.
BetterModel supports Generic BlockBench models with full animation.
BetterModel provides custom hitbox both client and server. (tracking animation rotation)
Like MEG, BetterModel supports MythicMobs, you can use some MEG's mechanics in BetterModel too.
BetterModel supports player model with using user's custom skin without textures.








