Is there a diagram for the backends, and what are they compiled to? #3491
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iampi31415
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There is a table in CubeCL that might help you: https://github.com/tracel-ai/cubecl
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Just took a look at this post and was wondering whether burn gpu mostly shaders within the WGPU API that compile to the actual platform backend (SPIR-V, Metal, etc.) ?
I get that you also support other backends but I wonder whether there is some flow diagram or chart that gives an overview?
For example, I wondered if something similar is true for the
burn
project as for the link above:Beta Was this translation helpful? Give feedback.
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