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1 | 1 | # Changelog: |
2 | 2 |
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| 3 | +## 5.0 |
| 4 | +#### Compatibility: |
| 5 | +* Only compatible with CryEngine 3.5 and up. |
| 6 | +* Only compatible with Blender 2.7 and up. |
| 7 | +* Supports primary assets: CGF, CGA, CHR, SKIN, ANM, I_CAF. |
| 8 | + |
| 9 | +#### UI Changes: |
| 10 | +* Added new CryBlend tab using Blender 2.7 tabs UI. |
| 11 | +* Added new hotkey activated dropdown menu (SHIFT Q). |
| 12 | +* Added properties expandable menu. |
| 13 | +* Material physics UI added to Material Properties Tab. |
| 14 | +* Fakebones removed from UI. |
| 15 | +* AnimNodes removed. |
| 16 | + |
| 17 | +#### New Features: |
| 18 | +* Can now create CGF nodes from object names. |
| 19 | +* Added apply transforms tool. |
| 20 | +* Added automatic material naming tool. |
| 21 | +* Added basic proxy tool. |
| 22 | +* Added touch bending tools for adding and naming branches and branch joints. |
| 23 | +* Added root bone tool for quickly adding a root bone at the origin to any skeleton. |
| 24 | +* New generate scripts tool for generating base CHRPARAMS, CDF, ENT, and LUA files. |
| 25 | +* CryExportNodes now have a type which determines the type of node instead of on export. |
| 26 | +* Added DAE/RCDONE file toggle, apply modifiers, script generation, and fix weights options to export UI. |
| 27 | + |
| 28 | +#### Improvements/Fixes: |
| 29 | +* Export time significantly reduced. |
| 30 | +* Removed naming restrictions. |
| 31 | +* Repaired CHR pipeline. |
| 32 | +* Vertex alpha repaired? |
| 33 | + |
| 34 | +#### Code features: |
| 35 | +* Thorough code clean up, renamed variables, extracted methods, etc. |
| 36 | +* Heavily reworked export.py. |
| 37 | +* Sped up export time significantly by revising export of normals (specifically smooth shading). |
| 38 | +* Reduced what is printed to the console to reduce export time. |
| 39 | +* Reworked major functions, reworked animation export, and moved fakebones from UI to code. |
| 40 | +* Deleted obsolete file hbanim.py and increased usage of utils.py. |
| 41 | +* ExportNodes now use file extension of asset type instead of CryExportNode_ prefix. |
| 42 | +* Animations draw names from ExportNode of animation and frame range from the scene. |
| 43 | +* DAE files are now run once through RC and then CGF, CGA, CHR, and SKIN's are run through a second time (two passes). |
| 44 | + |
3 | 45 | ## 4.13 |
4 | 46 | #### Features: |
5 | 47 | * Improved find weightless vertices utility. |
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