|
| 1 | +/** |
| 2 | + * Gameplay overlay Canvas drawing: ordnance, torpedo guidance, combat overlay. |
| 3 | + * Pure functions extracted from Renderer — no class state dependencies. |
| 4 | + */ |
| 5 | + |
| 6 | +import { |
| 7 | + type HexCoord, |
| 8 | + type PixelCoord, |
| 9 | + hexToPixel, |
| 10 | + hexAdd, |
| 11 | + HEX_DIRECTIONS, |
| 12 | +} from '../shared/hex'; |
| 13 | +import type { GameState, CombatAttack, SolarSystemMap } from '../shared/types'; |
| 14 | +import { SHIP_STATS } from '../shared/constants'; |
| 15 | +import { |
| 16 | + getDetonatedOrdnanceOverlay, |
| 17 | + getOrdnanceColor, |
| 18 | + getOrdnanceHeading, |
| 19 | + getOrdnanceLifetimeView, |
| 20 | + getOrdnancePulse, |
| 21 | +} from './renderer-entities'; |
| 22 | +import { |
| 23 | + getCombatOverlayHighlights, |
| 24 | + getCombatPreview, |
| 25 | + getQueuedCombatOverlayAttacks, |
| 26 | +} from './renderer-combat'; |
| 27 | +import { drawOrdnanceVelocity } from './renderer-draw'; |
| 28 | +import type { AnimationState, PlanningState } from './renderer'; |
| 29 | + |
| 30 | +export function renderOrdnance( |
| 31 | + ctx: CanvasRenderingContext2D, |
| 32 | + state: GameState, |
| 33 | + playerId: number, |
| 34 | + animState: AnimationState | null, |
| 35 | + hexSize: number, |
| 36 | + now: number, |
| 37 | + interpolatePath: (path: HexCoord[], progress: number) => PixelCoord, |
| 38 | +): void { |
| 39 | + if (!state.ordnance || state.ordnance.length === 0) return; |
| 40 | + |
| 41 | + for (const ord of state.ordnance) { |
| 42 | + if (ord.destroyed) continue; |
| 43 | + |
| 44 | + let p: PixelCoord; |
| 45 | + if (animState) { |
| 46 | + const om = animState.ordnanceMovements.find(m => m.ordnanceId === ord.id); |
| 47 | + if (om) { |
| 48 | + const progress = Math.min((now - animState.startTime) / animState.duration, 1); |
| 49 | + p = interpolatePath(om.path, progress); |
| 50 | + } else { |
| 51 | + p = hexToPixel(ord.position, hexSize); |
| 52 | + } |
| 53 | + } else { |
| 54 | + p = hexToPixel(ord.position, hexSize); |
| 55 | + } |
| 56 | + |
| 57 | + const color = getOrdnanceColor(ord.owner, playerId); |
| 58 | + const pulse = getOrdnancePulse(now); |
| 59 | + |
| 60 | + if (ord.type === 'nuke') { |
| 61 | + const s = 6; |
| 62 | + const nukeColor = '#ff4444'; |
| 63 | + ctx.fillStyle = nukeColor; |
| 64 | + ctx.globalAlpha = pulse; |
| 65 | + ctx.beginPath(); |
| 66 | + ctx.moveTo(p.x, p.y - s); |
| 67 | + ctx.lineTo(p.x + s, p.y); |
| 68 | + ctx.lineTo(p.x, p.y + s); |
| 69 | + ctx.lineTo(p.x - s, p.y); |
| 70 | + ctx.closePath(); |
| 71 | + ctx.fill(); |
| 72 | + ctx.strokeStyle = '#ff8888'; |
| 73 | + ctx.lineWidth = 1; |
| 74 | + ctx.stroke(); |
| 75 | + ctx.globalAlpha = 1; |
| 76 | + } else if (ord.type === 'mine') { |
| 77 | + const s = 4; |
| 78 | + ctx.fillStyle = color; |
| 79 | + ctx.globalAlpha = pulse; |
| 80 | + ctx.beginPath(); |
| 81 | + ctx.moveTo(p.x, p.y - s); |
| 82 | + ctx.lineTo(p.x + s, p.y); |
| 83 | + ctx.lineTo(p.x, p.y + s); |
| 84 | + ctx.lineTo(p.x - s, p.y); |
| 85 | + ctx.closePath(); |
| 86 | + ctx.fill(); |
| 87 | + ctx.globalAlpha = 1; |
| 88 | + } else { |
| 89 | + const heading = getOrdnanceHeading(ord.position, ord.velocity, hexSize); |
| 90 | + const s = 5; |
| 91 | + ctx.save(); |
| 92 | + ctx.translate(p.x, p.y); |
| 93 | + ctx.rotate(heading); |
| 94 | + ctx.fillStyle = color; |
| 95 | + ctx.globalAlpha = pulse; |
| 96 | + ctx.beginPath(); |
| 97 | + ctx.moveTo(s, 0); |
| 98 | + ctx.lineTo(-s * 0.6, -s * 0.4); |
| 99 | + ctx.lineTo(-s * 0.6, s * 0.4); |
| 100 | + ctx.closePath(); |
| 101 | + ctx.fill(); |
| 102 | + ctx.globalAlpha = 1; |
| 103 | + ctx.restore(); |
| 104 | + } |
| 105 | + |
| 106 | + if (!animState) { |
| 107 | + drawOrdnanceVelocity(ctx, ord.position, ord.velocity, p, color, hexSize); |
| 108 | + } |
| 109 | + |
| 110 | + const lifetimeView = getOrdnanceLifetimeView(ord.turnsRemaining, animState !== null); |
| 111 | + if (lifetimeView) { |
| 112 | + ctx.fillStyle = lifetimeView.color; |
| 113 | + ctx.font = 'bold 6px monospace'; |
| 114 | + ctx.textAlign = 'center'; |
| 115 | + ctx.fillText(lifetimeView.text, p.x, p.y + 10); |
| 116 | + } |
| 117 | + } |
| 118 | + |
| 119 | + if (animState) { |
| 120 | + const progress = Math.min((now - animState.startTime) / animState.duration, 1); |
| 121 | + for (const om of animState.ordnanceMovements) { |
| 122 | + if (!om.detonated) continue; |
| 123 | + const overlay = getDetonatedOrdnanceOverlay(progress); |
| 124 | + if (!overlay) continue; |
| 125 | + if (overlay.kind === 'diamond') { |
| 126 | + const p = interpolatePath(om.path, progress); |
| 127 | + ctx.fillStyle = overlay.color; |
| 128 | + ctx.globalAlpha = overlay.alpha; |
| 129 | + ctx.beginPath(); |
| 130 | + ctx.moveTo(p.x, p.y - overlay.size); |
| 131 | + ctx.lineTo(p.x + overlay.size, p.y); |
| 132 | + ctx.lineTo(p.x, p.y + overlay.size); |
| 133 | + ctx.lineTo(p.x - overlay.size, p.y); |
| 134 | + ctx.closePath(); |
| 135 | + ctx.fill(); |
| 136 | + ctx.globalAlpha = 1; |
| 137 | + } else { |
| 138 | + const detP = hexToPixel(om.to, hexSize); |
| 139 | + ctx.fillStyle = overlay.color; |
| 140 | + ctx.globalAlpha = overlay.alpha; |
| 141 | + ctx.beginPath(); |
| 142 | + ctx.arc(detP.x, detP.y, overlay.size, 0, Math.PI * 2); |
| 143 | + ctx.fill(); |
| 144 | + ctx.globalAlpha = 1; |
| 145 | + } |
| 146 | + } |
| 147 | + } |
| 148 | +} |
| 149 | + |
| 150 | +export function renderTorpedoGuidance( |
| 151 | + ctx: CanvasRenderingContext2D, |
| 152 | + state: GameState, |
| 153 | + playerId: number, |
| 154 | + planningState: PlanningState, |
| 155 | + isAnimating: boolean, |
| 156 | + hexSize: number, |
| 157 | + now: number, |
| 158 | +): void { |
| 159 | + if (state.phase !== 'ordnance' || state.activePlayer !== playerId) return; |
| 160 | + if (isAnimating) return; |
| 161 | + |
| 162 | + const selectedId = planningState.selectedShipId; |
| 163 | + if (!selectedId) return; |
| 164 | + |
| 165 | + const ship = state.ships.find(s => s.id === selectedId); |
| 166 | + if (!ship || ship.destroyed || ship.landed) return; |
| 167 | + |
| 168 | + const stats = SHIP_STATS[ship.type]; |
| 169 | + if (!stats?.canOverload) return; |
| 170 | + |
| 171 | + const shipPos = hexToPixel(ship.position, hexSize); |
| 172 | + const accel = planningState.torpedoAccel; |
| 173 | + const accelSteps = planningState.torpedoAccelSteps; |
| 174 | + |
| 175 | + for (let d = 0; d < 6; d++) { |
| 176 | + const targetHex = hexAdd(ship.position, HEX_DIRECTIONS[d]); |
| 177 | + const tp = hexToPixel(targetHex, hexSize); |
| 178 | + const isActive = accel === d; |
| 179 | + |
| 180 | + ctx.fillStyle = isActive ? 'rgba(255, 120, 60, 0.6)' : 'rgba(255, 120, 60, 0.12)'; |
| 181 | + ctx.strokeStyle = isActive ? '#ff7744' : 'rgba(255, 120, 60, 0.3)'; |
| 182 | + ctx.lineWidth = 1.5; |
| 183 | + ctx.beginPath(); |
| 184 | + ctx.arc(tp.x, tp.y, 7, 0, Math.PI * 2); |
| 185 | + ctx.fill(); |
| 186 | + ctx.stroke(); |
| 187 | + |
| 188 | + if (isActive) { |
| 189 | + ctx.strokeStyle = 'rgba(255, 120, 60, 0.5)'; |
| 190 | + ctx.lineWidth = 1; |
| 191 | + ctx.beginPath(); |
| 192 | + ctx.moveTo(shipPos.x, shipPos.y); |
| 193 | + ctx.lineTo(tp.x, tp.y); |
| 194 | + ctx.stroke(); |
| 195 | + |
| 196 | + ctx.fillStyle = 'rgba(255, 240, 200, 0.9)'; |
| 197 | + ctx.font = '7px monospace'; |
| 198 | + ctx.fillText(`x${accelSteps ?? 1}`, tp.x, tp.y + 2); |
| 199 | + } |
| 200 | + } |
| 201 | + |
| 202 | + ctx.fillStyle = 'rgba(255, 120, 60, 0.8)'; |
| 203 | + ctx.font = '8px monospace'; |
| 204 | + ctx.textAlign = 'center'; |
| 205 | + ctx.fillText('TORPEDO BOOST', shipPos.x, shipPos.y - 20); |
| 206 | +} |
| 207 | + |
| 208 | +export function renderCombatOverlay( |
| 209 | + ctx: CanvasRenderingContext2D, |
| 210 | + state: GameState, |
| 211 | + playerId: number, |
| 212 | + planningState: PlanningState, |
| 213 | + map: SolarSystemMap | null, |
| 214 | + isAnimating: boolean, |
| 215 | + hexSize: number, |
| 216 | + now: number, |
| 217 | +): void { |
| 218 | + if (state.phase !== 'combat' || state.activePlayer !== playerId) return; |
| 219 | + if (isAnimating) return; |
| 220 | + |
| 221 | + const pulse = 0.5 + 0.3 * Math.sin(now / 300); |
| 222 | + |
| 223 | + for (const queued of getQueuedCombatOverlayAttacks(state, planningState.queuedAttacks)) { |
| 224 | + const targetPos = hexToPixel(queued.targetPosition, hexSize); |
| 225 | + for (const attackerPosition of queued.attackerPositions) { |
| 226 | + const attackerPos = hexToPixel(attackerPosition, hexSize); |
| 227 | + ctx.strokeStyle = 'rgba(79, 195, 247, 0.3)'; |
| 228 | + ctx.lineWidth = 1; |
| 229 | + ctx.setLineDash([4, 4]); |
| 230 | + ctx.beginPath(); |
| 231 | + ctx.moveTo(attackerPos.x, attackerPos.y); |
| 232 | + ctx.lineTo(targetPos.x, targetPos.y); |
| 233 | + ctx.stroke(); |
| 234 | + ctx.setLineDash([]); |
| 235 | + } |
| 236 | + ctx.strokeStyle = 'rgba(255, 80, 80, 0.4)'; |
| 237 | + ctx.lineWidth = 1.5; |
| 238 | + ctx.setLineDash([3, 3]); |
| 239 | + ctx.beginPath(); |
| 240 | + ctx.arc(targetPos.x, targetPos.y, 15, 0, Math.PI * 2); |
| 241 | + ctx.stroke(); |
| 242 | + ctx.setLineDash([]); |
| 243 | + } |
| 244 | + |
| 245 | + const highlights = getCombatOverlayHighlights(state, playerId, planningState, map); |
| 246 | + for (const ship of highlights.shipTargets) { |
| 247 | + const p = hexToPixel(ship.position, hexSize); |
| 248 | + ctx.strokeStyle = ship.isSelected |
| 249 | + ? `rgba(255, 80, 80, ${0.8 + pulse * 0.2})` |
| 250 | + : `rgba(255, 80, 80, ${0.2 + pulse * 0.15})`; |
| 251 | + ctx.lineWidth = ship.isSelected ? 2.5 : 1.5; |
| 252 | + ctx.beginPath(); |
| 253 | + ctx.arc(p.x, p.y, ship.isSelected ? 16 : 13, 0, Math.PI * 2); |
| 254 | + ctx.stroke(); |
| 255 | + } |
| 256 | + |
| 257 | + for (const ordnance of highlights.ordnanceTargets) { |
| 258 | + const p = hexToPixel(ordnance.position, hexSize); |
| 259 | + ctx.strokeStyle = ordnance.isSelected |
| 260 | + ? `rgba(255, 210, 80, ${0.8 + pulse * 0.2})` |
| 261 | + : `rgba(255, 210, 80, ${0.2 + pulse * 0.15})`; |
| 262 | + ctx.lineWidth = ordnance.isSelected ? 2.5 : 1.5; |
| 263 | + ctx.beginPath(); |
| 264 | + ctx.rect( |
| 265 | + p.x - (ordnance.isSelected ? 10 : 8), |
| 266 | + p.y - (ordnance.isSelected ? 10 : 8), |
| 267 | + ordnance.isSelected ? 20 : 16, |
| 268 | + ordnance.isSelected ? 20 : 16, |
| 269 | + ); |
| 270 | + ctx.stroke(); |
| 271 | + } |
| 272 | + |
| 273 | + const preview = getCombatPreview(state, playerId, planningState, map); |
| 274 | + if (preview === null) return; |
| 275 | + |
| 276 | + const targetPos = hexToPixel(preview.targetPosition, hexSize); |
| 277 | + for (const attackerPosition of preview.attackerPositions) { |
| 278 | + const attackerPos = hexToPixel(attackerPosition, hexSize); |
| 279 | + ctx.strokeStyle = 'rgba(79, 195, 247, 0.55)'; |
| 280 | + ctx.lineWidth = 1.5; |
| 281 | + ctx.beginPath(); |
| 282 | + ctx.arc(attackerPos.x, attackerPos.y, 14, 0, Math.PI * 2); |
| 283 | + ctx.stroke(); |
| 284 | + } |
| 285 | + |
| 286 | + for (const attackerPosition of preview.attackerPositions) { |
| 287 | + const attackerPos = hexToPixel(attackerPosition, hexSize); |
| 288 | + ctx.strokeStyle = 'rgba(255, 80, 80, 0.4)'; |
| 289 | + ctx.lineWidth = 1.5; |
| 290 | + ctx.setLineDash([6, 4]); |
| 291 | + ctx.beginPath(); |
| 292 | + ctx.moveTo(attackerPos.x, attackerPos.y); |
| 293 | + ctx.lineTo(targetPos.x, targetPos.y); |
| 294 | + ctx.stroke(); |
| 295 | + ctx.setLineDash([]); |
| 296 | + } |
| 297 | + |
| 298 | + ctx.font = 'bold 10px monospace'; |
| 299 | + const textW = ctx.measureText(preview.label).width; |
| 300 | + ctx.fillStyle = 'rgba(0, 0, 0, 0.7)'; |
| 301 | + ctx.fillRect(targetPos.x - textW / 2 - 4, targetPos.y - 32, textW + 8, 16); |
| 302 | + ctx.fillStyle = preview.totalMod > 0 ? '#88ff88' : preview.totalMod < 0 ? '#ff6666' : '#ffdd57'; |
| 303 | + ctx.textAlign = 'center'; |
| 304 | + ctx.fillText(preview.label, targetPos.x, targetPos.y - 20); |
| 305 | + |
| 306 | + if (preview.counterattackLabel) { |
| 307 | + ctx.fillStyle = 'rgba(255, 170, 0, 0.7)'; |
| 308 | + ctx.font = '7px monospace'; |
| 309 | + ctx.fillText(preview.counterattackLabel, targetPos.x, targetPos.y - 38); |
| 310 | + } |
| 311 | +} |
0 commit comments