@@ -333,18 +333,18 @@ class GameClient {
333333 }
334334 break ;
335335
336- case 'gameOver' :
336+ case 'gameOver' : {
337337 this . setState ( 'gameOver' ) ;
338- this . ui . showGameOver (
339- msg . winner === this . playerId ,
340- msg . reason ,
341- ) ;
342- if ( msg . winner === this . playerId ) {
338+ const won = msg . winner === this . playerId ;
339+ this . ui . showGameOver ( won , msg . reason ) ;
340+ this . ui . logText ( `${ won ? 'VICTORY' : 'DEFEAT' } : ${ msg . reason } ` , won ? 'log-landed' : 'log-eliminated' ) ;
341+ if ( won ) {
343342 playVictory ( ) ;
344343 } else {
345344 playDefeat ( ) ;
346345 }
347346 break ;
347+ }
348348
349349 case 'rematchPending' :
350350 this . ui . showRematchPending ( ) ;
@@ -502,6 +502,9 @@ class GameClient {
502502 launch . torpedoAccel = this . renderer . planningState . torpedoAccel ?? null ;
503503 }
504504
505+ const shipName = SHIP_STATS [ ship . type ] ?. name ?? ship . type ;
506+ this . ui . logText ( `${ shipName } launched ${ ordType } ` ) ;
507+
505508 if ( this . isLocalGame ) {
506509 this . localProcessOrdnance ( [ launch ] ) ;
507510 } else {
@@ -631,11 +634,11 @@ class GameClient {
631634 private localCheckGameEnd ( ) {
632635 if ( ! this . gameState || this . gameState . phase !== 'gameOver' ) return ;
633636 this . setState ( 'gameOver' ) ;
634- this . ui . showGameOver (
635- this . gameState . winner === this . playerId ,
636- this . gameState . winReason ?? '' ,
637- ) ;
638- if ( this . gameState . winner === this . playerId ) {
637+ const won = this . gameState . winner === this . playerId ;
638+ const reason = this . gameState . winReason ?? '' ;
639+ this . ui . showGameOver ( won , reason ) ;
640+ this . ui . logText ( ` ${ won ? 'VICTORY' : 'DEFEAT' } : ${ reason } ` , won ? 'log-landed' : 'log-eliminated' ) ;
641+ if ( won ) {
639642 playVictory ( ) ;
640643 } else {
641644 playDefeat ( ) ;
@@ -691,6 +694,11 @@ class GameClient {
691694 if ( this . gameState . phase === 'ordnance' && this . gameState . activePlayer === aiPlayer ) {
692695 const launches = aiOrdnance ( this . gameState , aiPlayer , this . map , this . aiDifficulty ) ;
693696 if ( launches . length > 0 ) {
697+ for ( const l of launches ) {
698+ const ship = this . gameState . ships . find ( s => s . id === l . shipId ) ;
699+ const name = ship ? ( SHIP_STATS [ ship . type ] ?. name ?? ship . type ) : l . shipId ;
700+ this . ui . logText ( `AI: ${ name } launched ${ l . ordnanceType } ` ) ;
701+ }
694702 const result = processOrdnance ( this . gameState , aiPlayer , launches , this . map ) ;
695703 if ( ! ( 'error' in result ) ) {
696704 this . gameState = result . state ;
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