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1 | 1 | // Ricochet FGD file |
2 | 2 | // By SiPlus |
3 | 3 | // April 4, 2012 revision |
| 4 | +// Edited by saudi305 or Fried Gordon Freeman for Ricochet Enhanced only |
4 | 5 | // For Hammer 3.5 |
5 | 6 | // http://developer.valvesoftware.com/wiki/Ricochet_Level_Creation |
6 | 7 | // Requires Half-Life FGD |
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39 | 40 | 0 : "Arena" |
40 | 41 | 1 : "Deathmatch" |
41 | 42 | ] |
| 43 | + rpc_chapter(string) : "RPC Chapter" : : "Chapter name to display in Discord." |
| 44 | + rpc_area(string) : "RPC Area" : : "Area name to display in Discord. Shows map file name if empty." |
| 45 | + rpc_image(string) : "RPC Image" : : "Image to display in Discord." |
42 | 46 | ] |
43 | 47 | @PointClass base(PlayerClass) = info_player_start [] |
44 | | -@PointClass base(PlayerClass) studio("models/ricochet/male.mdl") = info_player_deathmatch |
| 48 | +@PointClass base(PlayerClass) studio("models/male.mdl") = info_player_deathmatch |
45 | 49 | [ |
46 | 50 | target(target_destination) : "Target" |
47 | 51 | master(string) : "Master" |
48 | 52 | ] |
49 | 53 |
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50 | 54 | @PointClass base(Angles) = info_ricochet [] |
51 | | -@PointClass base(PlayerClass) studio("models/ricochet/head.mdl") = info_player_spectator |
| 55 | +@PointClass base(PlayerClass) studio("models/head.mdl") = info_player_spectator |
52 | 56 | [ |
53 | 57 | target(target_destination) : "Target" |
54 | 58 | master(string) : "Master" |
55 | 59 | ] |
56 | | -@PointClass size(-16 16 0,16 16 16) base(PlayerClass, Targetname) studio("models/ricochet/head.mdl") = info_teleport_destination [] |
57 | | -@PointClass size(-16 -16 -16, 16 16 32) base(Weapon, Targetx) studio("models/ricochet/pow_visual.mdl") = item_powerup [] |
| 60 | +@PointClass size(-16 16 0,16 16 16) base(PlayerClass, Targetname) studio("models/head.mdl") = info_teleport_destination [] |
| 61 | +@PointClass size(-16 -16 -16, 16 16 32) base(Weapon, Targetx) studio("models/pow_visual.mdl") = item_powerup [] |
58 | 62 | @SolidClass = trigger_discreturn [] |
59 | 63 | @SolidClass = trigger_fall [] |
60 | 64 | @SolidClass base(Target) = trigger_jump |
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