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game/ricochet/ricochet.fgd

Lines changed: 8 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,7 @@
11
// Ricochet FGD file
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// By SiPlus
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// April 4, 2012 revision
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// Edited by saudi305 or Fried Gordon Freeman for Ricochet Enhanced only
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// For Hammer 3.5
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// http://developer.valvesoftware.com/wiki/Ricochet_Level_Creation
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// Requires Half-Life FGD
@@ -39,22 +40,25 @@
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0 : "Arena"
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1 : "Deathmatch"
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]
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rpc_chapter(string) : "RPC Chapter" : : "Chapter name to display in Discord."
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rpc_area(string) : "RPC Area" : : "Area name to display in Discord. Shows map file name if empty."
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rpc_image(string) : "RPC Image" : : "Image to display in Discord."
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]
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@PointClass base(PlayerClass) = info_player_start []
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@PointClass base(PlayerClass) studio("models/ricochet/male.mdl") = info_player_deathmatch
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@PointClass base(PlayerClass) studio("models/male.mdl") = info_player_deathmatch
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[
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target(target_destination) : "Target"
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master(string) : "Master"
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]
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@PointClass base(Angles) = info_ricochet []
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@PointClass base(PlayerClass) studio("models/ricochet/head.mdl") = info_player_spectator
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@PointClass base(PlayerClass) studio("models/head.mdl") = info_player_spectator
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[
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target(target_destination) : "Target"
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master(string) : "Master"
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]
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@PointClass size(-16 16 0,16 16 16) base(PlayerClass, Targetname) studio("models/ricochet/head.mdl") = info_teleport_destination []
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@PointClass size(-16 -16 -16, 16 16 32) base(Weapon, Targetx) studio("models/ricochet/pow_visual.mdl") = item_powerup []
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@PointClass size(-16 16 0,16 16 16) base(PlayerClass, Targetname) studio("models/head.mdl") = info_teleport_destination []
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@PointClass size(-16 -16 -16, 16 16 32) base(Weapon, Targetx) studio("models/pow_visual.mdl") = item_powerup []
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@SolidClass = trigger_discreturn []
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@SolidClass = trigger_fall []
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@SolidClass base(Target) = trigger_jump

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