void vtkOpenGLState::ResetGLClearColorState()
{
auto& cs = this->Stack.top();
GLfloat fparams[4];
::glGetFloatv(GL_COLOR_CLEAR_VALUE, fparams);
cs.ClearColor[0] = fparams[0];
cs.ClearColor[1] = fparams[1];
cs.ClearColor[2] = fparams[2];
cs.ClearColor[3] = fparams[3];
}
it crashed at ::glGetFloatv(GL_COLOR_CLEAR_VALUE, fparams); how can i resolve it?