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Not every script is in this list but this covers the most important ones as far as I can tell. It's loosely organized by thing. -Michael Avrie

  • Tank
    • tank.gd
    • tank_body.gd
    • fall_damage_causer.gd
    • aim_damage_wobble.gd
    • auto_activate_wobble.gd
    • player_activate_wobble.gd
    • wobble_damage_meter.gd
    • wobble_difficulty_modifier_resource.gd
  • Controller
    • tank_controller.gd
    • player.gd
    • initial_aim.gd
    • ai_tank.gd
      • ai_state.gd
      • ai_behavior.gd
  • Destructible
    • destructible_object.gd
    • damageable_destructible_object.gd
    • destructible_object_chunk.gd
  • Effects
    • wind.gd
    • post_processing.gd
    • water_hazard.gd
  • Environment
    • procedural_object_spawner.gd
  • Events
    • game_events.gd
  • Intro
    • precompilation.gd
    • program_entry.gd
    • steps.gd
  • Items
    • emp_discharger.gd
    • collectible_item.gd
  • Projectiles
    • explosion.gd
    • apex_sensor.gd
    • impact_counter.gd
    • weapon_beam.gd
    • weapon_beam_2.gd
    • weapon_beam_previewer.gd
    • weapon_non_physical_beam.gd
    • weapon_projectile.gd
    • weapon_projectile_deployable.gd
    • weapon_projectile_emp.gd
    • weapon_projectile_missile.gd
    • mod_projectile.gd
  • Weapons
    • weapon.gd
    • weapon_modes.gd
    • mod_weapon.gd
    • weapon_bouncing_ball_modes.gd
  • Upgrades
    • mod_projectile.gd
    • mod_weapon.gd
    • mod_bundle.gd
    • story_items_resource.gd
    • shop_item_resource.gd
    • button_upgrade_selection.gd
    • mod_display_panel.gd
    • mod_utils.gd
    • ui_upgrades_list.gd
    • upgrades_select.gd
  • Progression
    • player_attributes.gd
    • player_attribute_defaults.gd
    • player_upgrades.gd
    • adjust_ai_story_difficulty.gd
    • adjust_start_order.gd
    • ai_run_modifiers.gd
    • ai_run_weapon_config.gd
    • ai_story_config.gd
    • reset_starting_weapons.gd
    • run_count_modifier.gd
    • story_mode_manager.gd
  • Levels
    • game_level.gd
    • artillery_spawner.gd
    • game_over.gd
    • story_level_state.gd
    • ai_difficulty_config.gd
    • ai_spawning_modifier.gd
    • difficulty.gd
    • difficulty_modifier.gd
    • fall_damage_modifier.gd
    • player_goes_first.gd
    • adjust_start_order.gd
    • wobble_meter_modifier.gd
    • wind_wall_combination_modifier.gd
    • announcer.gd
    • walls.gd
  • Menus & UI
    • mainmenu_level_select.gd
    • mainmenu_options.gd
    • main_menu.gd
    • auto_narrative.gd
    • apply_typewriter_effect.gd
    • array_seq_view_hide.gd
    • ar_confirmation_dialog.gd
    • auto_property_label.gd
    • events_log.gd
    • mouse_hover_control_autohide.gd
    • options_menu.gd
    • pause_menu.gd
    • physics_playground.gd
    • tooltipper.gd
    • typewriter_reveal.gd
    • ui_component_healthbar.gd
    • ui_game_sfx.gd
    • story_level_node.gd
    • story_map_scene.gd
    • story_map_save.gd
    • story_round_summary.gd
    • growing_scroll_container.gd
    • shop_utils.gd
    • story_shop.gd
  • HUD
    • hud.gd
    • events_log.gd
    • hud_popup_notification.gd
    • hud_value.gd
    • tooltipper.gd
  • Day / Weather
    • day_cycle.gd
    • day_weather_state_resource.gd
    • day_weather_react.gd
    • precipitation.gd
  • Terrain
    • floor.gd
    • destructible_terrain_chunk.gd
    • destructible_terrain_chunk_body.gd
    • procedural_terrrain_modifier.gd
    • shatterable_terrain_chunk.gd
    • shatterable_terrain_chunk_body.gd
    • terrain.gd
    • terrain_chunk.gd
    • terrain_chunk_texture.gd
    • terrain_chunk_texture_outline.gd
    • terrain_utils.gd
  • Utils
    • circle.gd
    • collisions.gd
    • enum_utils.gd
    • fade_out_audio_stream_player.gd
    • game_timer.gd
    • groups.gd
    • juice.gd
    • math_utils.gd
    • mouse_follower.gd
    • object_utils.gd
    • physics_utils.gd
    • pulse_modulate.gd
    • run_once.gd
    • save_state.gd
    • save_state_manager.gd
    • scene_manager.gd
    • spawn_limiter.gd
    • spawn_limiter_manager.gd
    • story_save_utils.gd
    • ui_utils.gd
    • user_options.gd

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