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Super Tux War

A fan-inspired arena platformer built with Godot 4, following Super Mario War conventions. Battle in fast-paced multiplayer arenas where the goal is simple: stomp your opponents by landing on their heads while avoiding getting stomped yourself. Navigate 32×32 tile-based levels with precise platforming controls, one-way platforms, and hazards.


Current tile map test level with 7 cpu players

  • Tux: Player character
  • FreeBSD Beastie: NPC

Controls

  • Move: A/D or Left/Right
  • Jump: Space or W
  • Turbo: Shift
  • Drop through platforms: S+Space (Down+Jump)

Documentation

📖 Complete Documentation - Comprehensive guides for developers and level designers

Quick Links:


Contributing

We welcome contributions! See CONTRIBUTING.md for detailed guidelines.

Quick summary:

  • Fork → feature branch → PR
  • Follow GDScript style guidelines
  • Test thoroughly (with 1 player + 7 NPCs)
  • Keep PRs focused and small
  • See CONTRIBUTING.md for what we need (assets, features, etc.)

By contributing, you agree to license your work under the MIT License.

Community

Acknowledgements

  • Inspired by community-made arena platformers like Super Mario War.
  • Thanks to all open-source contributors and tool authors (Godot, LibreSprite, etc.).

Legal

  • We do not use actual third‑party logos. Characters and items are original, non‑confusing stylizations to avoid trademark infringement and usage restrictions.
  • No Nintendo IP.
  • Attributions are included in-source and/or in-game where required (e.g., if any artwork derives from assets that require attribution). If you contribute assets needing attribution, include the attribution text in your PR.
  • By contributing, you agree your code and assets are licensed under MIT for this project.

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Super Mario War clone in godot 4

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