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cd_gui.h
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47 lines (39 loc) · 2.35 KB
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// * ************************************************************************ //
// * * pnn_gui header * * //
// * * : defines game specific gui token values * * //
// * * * * //
// * * Disclaimer: This document represents no significant intellectual * * //
// * * property and my be used freely. The author(s) takes no * * //
// * * responsibility for any loss or damage arising from the use of * * //
// * * the computer code contained herein. Where this document is * * //
// * * submitted as part of an assessment task this header must remain * * //
// * * intact and the student must make clear indication which parts * * //
// * * have been added by themselves. * * //
// * * * * //
// * ********************************************************************** * //
// * ********************************************************************** * //
// * * pnn_gui.h * * //
// * * Author: Tim Wilkin * * //
// * * Created: 26/03/11 Last Modified: 31/03/11 * * //
// * ********************************************************************** * //
#include "wincon.h"
#ifndef CD_GUI_H
#define CD_GUI_H
#if defined(_WIN32)
enum COLOUR {
BLACK = 0x0000,
FOREGROUND_CYAN = FOREGROUND_GREEN | FOREGROUND_BLUE,
FOREGROUND_MAGENTA = FOREGROUND_RED | FOREGROUND_BLUE,
FOREGROUND_YELLOW = FOREGROUND_RED | FOREGROUND_GREEN,
FOREGROUND_GREY = FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_GREEN,
FOREGROUND_WHITE = FOREGROUND_GREY | FOREGROUND_INTENSITY,
BACKGROUND_CYAN = BACKGROUND_GREEN | BACKGROUND_BLUE,
BACKGROUND_MAGENTA = BACKGROUND_RED | BACKGROUND_BLUE,
BACKGROUND_YELLOW = BACKGROUND_RED | BACKGROUND_GREEN,
BACKGROUND_GREY = BACKGROUND_RED | BACKGROUND_BLUE | BACKGROUND_GREEN,
BACKGROUND_WHITE = BACKGROUND_GREY | BACKGROUND_INTENSITY
};
const int TOKEN[9] = { 32, 32, 219, 176, 35, 2, 32, 32, 7};
//enum entity_types { EMPTY = 0, FLOOR, WALL, ICE, FIRE, HERO, END, START, COIN };
#endif // _WIN32
#endif // CD_GUI_H