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Thank you very much. I learned a lot from it.
I can think of one important improvement: Add the oppertunity to create a "random" deck for your opponent. I did put random between quotes because it should of course not actually be truly random. I could imagine that you could specify a level and it would produce a typical setup for a decent player on that level. So on level 1end 2 the typical opponent would have 1 or 2
playable cards. On level 3 and 4 there would be 3-5 cards (propably some improved). On level 5 they would have 7 good cards that work well together. On level 6 they would typically have a very good setup. For example loads of poisoness murlocs with divine shield.
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