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* update
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docs/user_guide.md

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@@ -138,6 +138,8 @@ So far we've learnt about the `Tween.start` method, but there are more methods t
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tween.stop();
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````
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Stopping a tween that was never started or that has already been stopped has no effect. No errors are thrown either.
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### `play` and `pause`
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Even you can `play` and `pause` individual tweens with easy method:
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tween.play(); // play tween
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````
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Stopping a tween that was never started or that has already been stopped has no effect. No errors are thrown either.
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The `start` method also accepts a `time` parameter. If you use it, the tween won't start until that particular moment in time; otherwise it will start as soon as possible (i.e. on the next call to `TWEEN.update`).
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### `update`

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