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In Half-Life 2 and other Source games, you can go into skill.cfg and change the maximum reserve ammo limit for all your weapons. In Half-Life 1 and other GoldSrc games, however, it doesn't seem to be possible without getting source code.
Is there any chance that this could allow end users at some point to do this? Especially those who are simply grabbing a release instead of compiling/building.
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enhancementNew feature or requestNew feature or request