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Solve WebGPU OP exceeding max compute workgroups  #1

@typio

Description

@typio

Potential Solutions

1. Settle with current limits
(only guarantee <=2047x2047, result of workgroup_size(64))

1. Utilize x,y maybe z at 64
(cons: verbose wgsl with conversions from 2d/3d to 1d indicies)

2. Loops in wgsl to extend
(cons: technically lessens parallelization, how much would be enough??)

3. Chunk tensor op?
(cons: buffer memory will overflow anyway and this would add a much more complexity)

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