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Description
solution 1:
- redo AABB to start from character's feet & translate blender models's feet to 0,0,0
solution 2:
- translate each character's blender model slightly downward
solution 3:
- in sge Dynamic entity constructor, translate each character downward
for solution 2 and 3, the downward shift needs to be different for each character to account for different character heights.
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