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2 parents bee2986 + 0588656 commit 59a58c9

35 files changed

+38
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lines changed

Source/GamemakinLinter/Public/GamemakinNamingConvention.h

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// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "LinterNamingConvention.h"
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#include "GamemakinNamingConvention.generated.h"
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Source/Linter/Private/UI/LintWizard.cpp

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@@ -293,7 +293,7 @@ void SLintWizard::Construct(const FArguments& InArgs)
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Redirectors.Add(Redirector);
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}
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ScopedSlowTask.EnterProgressFrame(0.25f, LOCTEXT("Linter.FixUpRedirects.LoadingRedirectors", "Fixing up redirectors..."));
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ScopedSlowTask.EnterProgressFrame(0.25f, LOCTEXT("Linter.FixUpRedirects.FixingRedirectors", "Fixing up redirectors..."));
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// Load the asset tools module
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FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));

Source/Linter/Public/AnyObject_LinterDummyClass.h

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// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AnyObject_LinterDummyClass.generated.h"
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UCLASS(BlueprintType, Blueprintable)

Source/Linter/Public/LintRule.h

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#pragma once
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#include "CoreMinimal.h"
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#include "LintRule.generated.h"
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class ULintRule;

Source/Linter/Public/LintRuleSet.h

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// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "LinterNamingConvention.h"
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#include "Misc/ScopedSlowTask.h"
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#include "LintRule.h"

Source/Linter/Public/LintRules/LintRule_Blueprint_Base.h

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#pragma once
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#include "CoreMinimal.h"
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#include "LintRule.h"
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#include "LintRule_Blueprint_Base.generated.h"
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Source/Linter/Public/LintRules/LintRule_Blueprint_Compiles.h

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#pragma once
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#include "CoreMinimal.h"
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#include "LintRule.h"
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#include "LintRule_Blueprint_Base.h"
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#include "LintRule_Blueprint_Compiles.generated.h"

Source/Linter/Public/LintRules/LintRule_Blueprint_Funcs_MaxNodes.h

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#pragma once
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#include "CoreMinimal.h"
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#include "LintRule.h"
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#include "LintRule_Blueprint_Base.h"
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#include "LintRule_Blueprint_Funcs_MaxNodes.generated.h"

Source/Linter/Public/LintRules/LintRule_Blueprint_Funcs_MustHaveReturn.h

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// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "LintRule.h"
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#include "LintRule_Blueprint_Base.h"
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#include "LintRule_Blueprint_Funcs_MustHaveReturn.generated.h"

Source/Linter/Public/LintRules/LintRule_Blueprint_Funcs_PublicDescriptions.h

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// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "LintRule.h"
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#include "LintRule_Blueprint_Base.h"
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#include "LintRule_Blueprint_Funcs_PublicDescriptions.generated.h"

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