Skip to content

Making OSM structs blueprint readable #50

@p-schulz

Description

@p-schulz

I think this could be of interest for some people working with this great plugin.

I'm currently working with UE4.18, so I can't modify the plugin for 4.19... But maybe someone else could make the structs in StreetMap.h (or more their UPROPERTIES) BlueprintReadOnly? I locally added BlueprintCallable getter functions in StreetMapComponent.h for retrieving the properties of buildings, roads and their nodes. This way it's easy to iterate over all roads and create splines for them (see #38). Due to OSM roads consisting only of single segments, the roads would look much nicer with splines.

(Test map with spline meshes)
highresscreenshot00143

highresscreenshot00134

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions