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Marking package dirty after text reversal.
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Source/TextAssetEditor/Private/AssetTools/TextAssetActions.cpp

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@@ -41,6 +41,7 @@ void FTextAssetActions::GetActions(const TArray<UObject*>& InObjects, FMenuBuild
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if (TextAsset.IsValid() && !TextAsset->Text.IsEmpty())
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{
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TextAsset->Text = FText::FromString(TextAsset->Text.ToString().Reverse());
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TextAsset->MarkPackageDirty();
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}
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}
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}),

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