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Apps, Engines and Core updates
*tk-core v0.18.147* - Fixes an issue where the PublishedFile.path_cache field would not be correctly populated when using a windows local storage with a drive letter on the form X:\ [SG-6314] - Fixes an issue in the bootstrap code where an isinstance() check would fail when core swapping multiple times [SG-3022] - Removed warning about missing default if no roots defined [SG-6208] - Fixed bug related to forking subprocesses when using baked configurations - Minor tweak to how the Open Sans font family is installed to address a Windows 10 font weight issue. - Frameworks on app.frameworks are now properly named after the name of the framework dependencies inside an application's info.yml and not after the descriptor's system_name. - Toolkit dialogs will now display their icon, if available, in the title bar. Note that for certain combinations of OSes and versions of PySide2, the icon may not appear due to bugs in PySide2 and/or Qt5. *tk-multi-loader2* - Adds support for complex filters to be used when setting the tab filters. *tk-multi-publish2* - Makes common file info dictionary part of the base collector API - Fixes regression related to sequence publishing - Workaround to make the scrollback work properly for QT version 4 *tk-multi-workfiles2* - Fixes a bug where workfiles2 would cause the whole DCC to hang when the user ran the new file action, and had a version folder in the work file template path. *tk-houdini* - Fix for slow Houdini launching on Windows. - Changes how we path to a checkbox image in qss. No visible change in functionality or styling. *tk-3dsmaxplus* - Now ensures that the work folder exists when saving the scene at publish time. *tk-maya* - Now ensures that the work file folder exists when saving the next work file version during publishing. *tk-motionbuilder* - Now ensures that the folder is created, before saving the workfile during publish. *tk-nuke* - Properly handles "node" type engine commands in Nuke Studio when building menus. - When publishing it now ensures that the work folder exists before attempting to save the script/project, in both Nuke and Nuke Studio. - Updates Flame icon to the 2019 version. - Fixed a bug with the publish description for "Submit for Review" plugin. It should now display the correct description, and not cause an error. - No longer imports the QWebEngineWidgets submodule from PySide2 on Windows in Nuke 11+. *tk-photoshopcc* - Now ensures that the work file folder exists when versioning up the work file during publishing. *tk-flame* - Use the sequence drop flag instead of the source one for the cut - Upgraded to Flame 2019 icons. *tk-flame-export* - Use Flames in out specified int he python hooks to define cut in out - Upgraded to Flame 2019 icons. *tk-flame-review* - Upgraded to Flame 2019 icons.
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core/core_api.yml

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location:
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type: app_store
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name: tk-core
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version: v0.18.143
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version: v0.18.147

env/includes/app_locations.yml

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apps.tk-multi-loader2.location:
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type: app_store
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name: tk-multi-loader2
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version: v1.18.3
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version: v1.18.4
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# publish2
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apps.tk-multi-publish2.location:
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type: app_store
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name: tk-multi-publish2
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version: v2.1.0
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version: v2.1.4
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# pythonconsole
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apps.tk-multi-pythonconsole.location:
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apps.tk-multi-workfiles2.location:
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type: app_store
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name: tk-multi-workfiles2
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version: v0.11.4
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version: v0.11.5
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# ---- Shotgun apps
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env/includes/engine_locations.yml

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engines.tk-3dsmaxplus.location:
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type: app_store
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name: tk-3dsmaxplus
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version: v0.5.2
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version: v0.5.3
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# Desktop
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engines.tk-desktop.location:
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engines.tk-houdini.location:
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type: app_store
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name: tk-houdini
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version: v1.5.1
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version: v1.5.4
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# Mari
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engines.tk-mari.location:
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engines.tk-maya.location:
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type: app_store
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name: tk-maya
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version: v0.9.2
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version: v0.9.3
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# Motion Builder
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engines.tk-motionbuilder.location:
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type: app_store
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name: tk-motionbuilder
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version: v0.4.1
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version: v0.4.2
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# Nuke
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engines.tk-nuke.location:
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type: app_store
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name: tk-nuke
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version: v0.10.1
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version: v0.11.0
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# Photoshop
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engines.tk-photoshopcc.location:
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type: app_store
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name: tk-photoshopcc
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version: v1.5.0
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version: v1.5.3
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# Shell
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engines.tk-shell.location:

env/includes/software_paths.yml

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path.windows.mari: C:\Program Files\Mari3.3v1\Bundle\bin\Mari3.3v1.exe
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# Motionbuilder
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path.windows.motionbuilder: C:\Program Files\Autodesk\MotionBuilder 2017\bin\x64\motionbuilder.exe
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path.windows.motionbuilder: C:\Program Files\Autodesk\MotionBuilder 2018\bin\x64\motionbuilder.exe
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# Hiero
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path.linux.hiero: "Nuke11.0"
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path.mac.hiero: "/Applications/Nuke11.0v1/Hiero11.0v1.app"
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path.windows.hiero: C:\Program Files\Nuke11.0v1\Nuke11.0.exe
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path.linux.hiero: "Nuke11.1"
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path.mac.hiero: "/Applications/Nuke11.1v3/Hiero11.1v3.app"
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path.windows.hiero: C:\Program Files\Nuke11.1v3\Nuke11.1.exe
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# RV
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path.linux.rv: "rv"
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path.mac.rv: "/Applications/RV64.app"
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path.windows.rv: C:\Program Files\Shotgun\RV-7.2.1\bin\rv.exe
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path.windows.rv: C:\Program Files\Shotgun\RV-7.2.3\bin\rv.exe

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